python 人物对打 类
作者:互联网
class Person: def __init__(self,name,hp,atk): self.name=name self.hp=hp self.atk=atk pass def __new__(cls, *args, **kwargs): #确定是否比赛开始 创建函数 if input('比赛是否开始yes / no:') == 'yes': return object.__new__(cls) #执行2次是应为构造是要input 构造类有input一次 def __str__(self): return "{}当前血量{}".format(self.name,self.hp) pass def attk(self,enemy): enemy.hp -= self.atk print("{}攻击了{}一下 伤害{}".format(self.name,enemy.name,self.atk)) self.toux() def toux(self): if self.hp <=20: print('我是{}血量太少,我想投降'.format(self.name)) if random.randint(0,10)==9: print('处罚投降概率 当场投降!!!') global flag flag = False return print('触发失败!!!') pass pass def recove(self): self += self.hp*0.1 pass one=Person('奥特曼',1000,12) two=Person('丁伟亮',1000,12) # 代码演示区域 import random flag =True n=0 if bool(one): while flag: if one.hp <= 0 or two.hp <= 0: print('游戏结束 {}获胜'.format(two.name) if one.hp <= 0 else '游戏结束 {}获胜'.format(one.name)) break if random.randint(1, 2) == 1: print(one) one.attk(two) print(two) pass else: print(two) two.attk(one) print(one) pass n += 1 print("当前比赛第%d轮" %n) pass else: print('比赛失败!!!')人物对打
标签:__,人物,python,self,atk,hp,def,name 来源: https://www.cnblogs.com/inkser/p/15612120.html