二、策略模式之商场促销计价器
作者:互联网
1、创建一个窗体项目,窗体内控件如图所示:
2、相应的类如下
using System; namespace 商场促销_策略模式实现 { // 现金收取超类的抽象方法,收取现金,参数为原价,返回为当前价 abstract class CashSuper { public abstract double acceptCash(double money); } //正常收费,原价返回 class CashNormal : CashSuper { public override double acceptCash(double money) { return money; } } //打折收费类,初始化时必须输入折扣率,如八折 0.8 class CashRebate : CashSuper { private double moneyRebate = 1d; public CashRebate(string moneyRebate) { this.moneyRebate = double.Parse(moneyRebate); } public override double acceptCash(double money) { return money * moneyRebate; } } //返利收费类,初始化时必须要输入返利条件和返利值,如满300返100 class CashReturn : CashSuper { private double moneyCondition = 0.0d; private double moneyReturn = 0.0d; public CashReturn(string moneyCondition, string moneyReturn) { this.moneyCondition = double.Parse(moneyCondition); this.moneyReturn = double.Parse(moneyReturn); } public override double acceptCash(double money) { double result = money; if (money >= moneyCondition) //若满足返利条件,则减去返利值 result = money - Math.Floor(money / moneyCondition) * moneyReturn; return result; } } class CashContext { CashSuper cs; //声明一个CashSuper //通过构造方法,传入具体的收费策略 public CashContext(string type) //参数type为字符串,表示收费策略 { switch (type) //将实例化具体策略的过程由客户端转移到Context类中,即简单工厂的应用 { case "正常收费": CashNormal cs0 = new CashNormal(); cs = cs0; break; case "满300返100": CashReturn cs1 = new CashReturn("300","100"); cs = cs1; break; case "打八折": CashRebate cs2 = new CashRebate("0.8"); cs = cs2; break; } } //根据收费策略不同,获得计算结果 public double GetResult(double money) { return cs.acceptCash(money); } } }
3、窗体控件相关操作代码
1 using System; 2 using System.Windows.Forms; 3 4 namespace 商场促销_策略模式实现 5 { 6 public partial class Form1 : Form 7 { 8 public Form1() 9 { 10 InitializeComponent(); 11 } 12 13 double total = 0.0d; //用于总计 14 15 private void btnOk_Click(object sender, EventArgs e) 16 { 17 string strCashAccept = cbxType.Text; //声明计价类型 18 CashContext cc = new CashContext(cbxType.Text); //将选定的计价类型用于初始化对应的计价策略 19 double totalPrice = 0d; 20 totalPrice = cc.GetResult(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtTotal.Text)); //根据计价策略计算得到结果 21 total = total + totalPrice; 22 lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtTotal.Text + " " + //显示计算得到的结果 23 cbxType.SelectedItem + "\t合计:" + totalPrice.ToString()); 24 lblResult.Text = total.ToString(); 25 } 26 27 private void btnClear_Click(object sender, EventArgs e) 28 { 29 txtPrice.Text = null; //清空显示结果 30 txtTotal.Text = null; 31 lbxList.Items.Clear(); 32 lblResult.Text = null; 33 total = 0d; 34 } 35 } 36 }
注:本文内容是《大话设计模式》一书阅读过程复写代码!
标签:计价器,double,商场,促销,moneyCondition,money,CashSuper,public,Text 来源: https://www.cnblogs.com/MeiToufu/p/14514167.html