Rx基础
作者:互联网
要在应用中安装一个 NuGet 包 System.Reactive
。
- Rx 可以认作是
LINQ to events
(基于IObservable<T>
) - 所有的 LINQ 操作都可以在 Rx 中使用。
- 从概念上看,过滤(Where)、投影(Select)等简单操作,和其他 LINQ 提供者的操作是一样的
1. 转换.NET事件
1.1. 进度通知
public static void ProgressRun()
{
var progress = new Progress<int>();
var progressReports = Observable.FromEventPattern<int>(
handler => progress.ProgressChanged += handler,
handler => progress.ProgressChanged -= handler)
//.Where(u => u.EventArgs % 2 == 0)
;
progressReports.Subscribe(data => Console.WriteLine($"OnNext:{data.EventArgs},ThreadId:{Thread.CurrentThread.ManagedThreadId}."));
Reports(progress);
}
private static void Reports(IProgress<int> progress)
{
System.Console.WriteLine($"Reporting ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
for (int i = 0; i < 10; i++)
{
progress.Report(i);
}
System.Console.WriteLine($"Reported ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}
输出:
Reporting ThreadId:1.
Reported ThreadId:1.
OnNext:5,ThreadId:9.
OnNext:0,ThreadId:4.
OnNext:6,ThreadId:10.
OnNext:1,ThreadId:5.
OnNext:2,ThreadId:6.
OnNext:4,ThreadId:8.
OnNext:3,ThreadId:7.
OnNext:7,ThreadId:11.
OnNext:9,ThreadId:13.
OnNext:8,ThreadId:12.
1.2. 定时器示例
public static void TimerRun()
{
var timer = new System.Timers.Timer(interval: 300) { Enabled = true };
var ticks = Observable.FromEventPattern<ElapsedEventHandler, ElapsedEventArgs>(
handler => (s, a) => handler(s, a),
handler => timer.Elapsed += handler,
handler => timer.Elapsed -= handler);
ticks.Subscribe(data => Console.WriteLine($"OnNext:{data.EventArgs.SignalTime.Millisecond}, ThreadId:{Thread.CurrentThread.ManagedThreadId}."));
System.Console.WriteLine($"Timer start ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
timer.Start();
Thread.Sleep(2000);
timer.Stop();
System.Console.WriteLine($"Timer stop ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}
输出:
Timer start ThreadId:1.
OnNext:473, ThreadId:4.
OnNext:772, ThreadId:5.
OnNext:73, ThreadId:5.
OnNext:373, ThreadId:5.
OnNext:673, ThreadId:5.
OnNext:975, ThreadId:5.
Timer stop ThreadId:1.
1.3. 错误传递
public static void ObErrorRun()
{
var tcs = new TaskCompletionSource<string>();
var client = new WebClient();
var downloadedStrings = Observable.FromEventPattern(client,
"DownloadStringCompleted"); downloadedStrings.Subscribe(
data =>
{
var eventArgs = (DownloadStringCompletedEventArgs)data.EventArgs;
if (eventArgs.Error != null)
{
Console.WriteLine("OnNext: (Error) " + eventArgs.Error.GetType());
}
else
{
Console.WriteLine("OnNext: " + eventArgs.Result);
}
},
ex => Console.WriteLine("OnError: " + ex.GetType()),
() => Console.WriteLine("OnCompleted"));
client.DownloadStringAsync(new Uri("http://invalid.example.com/"));
//client.DownloadStringAsync(new Uri("http://www.baidu.com/"));
Thread.Sleep(3000);
}
输出:
OnNext: (Error) System.Net.WebException
把事件封装进 Observable
对象后,每次引发该事件都会调用 OnNext
。在处理 AsyncCompletedEventArgs
时会发生令人奇怪的现象,所有的异常信息都是通过数据形式传递的(OnNext
),而不是通过错误传递(OnError
)。
2. 发通知给上下文
如 UI 元素只能被它所属的 UI 线程控制,因此,如果要根据 Rx 的通知来修改 UI,就应该把通知“转移”到 UI 线程。
- 可以使用
ObserveOn
把通知移动到一个线程池线程,在那里进行计算,然后再把表示结果的通知返回给 UI 线程 - 通过同步上下文切换实现
public delegate void HelloEventHandler(object sender, HelloEventArgs e);
public class HelloEventArgs : EventArgs
{
public string Name { get; set; }
public HelloEventArgs(string name)
{
Name = name;
}
public int SayHello()
{
System.Console.WriteLine(Name + " Hello.");
return DateTime.Now.Millisecond;
}
}
public static event HelloEventHandler HelloHandlerEvent;
public static void ObservableEventRun()
{
IDisposable ob = null;
var task = Task.Run(() =>
{
Thread.Sleep(500);
HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("lilei"));
HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("HanMeimei"));
HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("Tom"));
HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("Jerry"));
Thread.Sleep(2000);
ob?.Dispose();
HelloHandlerEvent?.Invoke(new object(), new HelloEventArgs("NoConsole")); // 由于
});
// AsyncContext 比如就是 UI上下文
AsyncContext.Run(() =>
{
var uiContext = SynchronizationContext.Current;
Console.WriteLine("UI thread is " + Environment.CurrentManagedThreadId); //Observable.FromEvent()
ob = Observable.FromEventPattern<HelloEventHandler, HelloEventArgs>(
handler => (s, a) => handler.Invoke(s, a), handler => HelloHandlerEvent += handler, handler => HelloHandlerEvent -= handler)
.Select(evt => evt.EventArgs.SayHello()).ObserveOn(Scheduler.Default)
.Select(s =>
{
// 复杂的计算过程。
Thread.Sleep(100);
var result = s;
Console.WriteLine("Now Millisecond result " + result + " on thread " + Environment.CurrentManagedThreadId);
return result;
})
.ObserveOn(uiContext)
.Subscribe(s => Console.WriteLine("Subscribe Result " + s + " on thread " + Environment.CurrentManagedThreadId));
//此处不能 task.Wait(); ,会和 Subscribe 中的委托发生死锁
System.Console.WriteLine("AsyncContext.Run Done on thread " + Environment.CurrentManagedThreadId);
});
task.Wait();
}
输出:
UI thread is 1
AsyncContext.Run Done on thread 1
lilei Hello.
HanMeimei Hello.
Tom Hello.
Jerry Hello.
Now Millisecond result 36 on thread 6
Subscribe Result 36 on thread 1
Now Millisecond result 44 on thread 6
Subscribe Result 44 on thread 1
Now Millisecond result 44 on thread 6
Subscribe Result 44 on thread 1
Now Millisecond result 44 on thread 6
Subscribe Result 44 on thread 1
3. 用窗口和缓冲对事件分组
下面的例子使用 Interval
,每秒创建 1 个 OnNext
通知,然后, 使用 Buffer
, 每 2 个通知做一次缓冲:
public static void BufferRun()
{
System.Console.WriteLine($"Buffer start ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
var ob = Observable.Interval(TimeSpan.FromMilliseconds(10))
.Buffer(2)
.Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Got {string.Join(",", x)}({Thread.CurrentThread.ManagedThreadId})"));
Thread.Sleep(100);
ob.Dispose();
System.Console.WriteLine($"Buffer end ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}
输出:
Buffer start ThreadId:1.
459: Got 0,1(5)
478: Got 2,3(5)
498: Got 4,5(5)
516: Got 6,7(5)
536: Got 8,9(5)
Buffer end ThreadId:1.
下面的例子有些类似,使用 Window
创建一些事件组,每组包含 2 个事件:
public static void WindowRun()
{
System.Console.WriteLine($"Window start ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
var ob = Observable.Interval(TimeSpan.FromMilliseconds(10))
.Window(2)
.Subscribe(group =>
{
Console.WriteLine($"{DateTime.Now.Millisecond}: Starting new group({Thread.CurrentThread.ManagedThreadId})");
group.Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x},(TID:{Thread.CurrentThread.ManagedThreadId})"),
() => Console.WriteLine($"{DateTime.Now.Millisecond}: Ending group"));
});
Thread.Sleep(100);
ob.Dispose();
System.Console.WriteLine($"Window end ThreadId:{Thread.CurrentThread.ManagedThreadId}.");
}
输出:
Window start ThreadId:1.
959: Starting new group(1)
987: Saw 0,(TID:4)
991: Saw 1,(TID:4)
992: Ending group
994: Starting new group(4)
0: Saw 2,(TID:4)
11: Saw 3,(TID:4)
11: Ending group
11: Starting new group(4)
21: Saw 4,(TID:4)
30: Saw 5,(TID:4)
30: Ending group
30: Starting new group(4)
40: Saw 6,(TID:4)
50: Saw 7,(TID:4)
50: Ending group
51: Starting new group(4)
60: Saw 8,(TID:4)
70: Saw 9,(TID:4)
70: Ending group
70: Starting new group(4)
Window end ThreadId:1.
这几个例子说明了 Buffer
和 Window
的区别:
Buffer
等待组内的所有事件,然后把所有事件作为一个集合发布Window
用同样的方法进行分组,但它是在每个事件到达时就发布
4. 用限流和抽样抑制事件流
4.1. Throttle
下面的例子也是监视鼠标移动, 但使用了 Throttle
,在鼠标保持静止 1 秒后才报告最近一条移动事件。
public delegate void MouseEventHandler(object sender, MouseEventArgs e);
public class MouseEventArgs : EventArgs
{
public (int, int) XY { get; set; }
public MouseEventArgs((int, int) xy)
{
XY = xy;
}
public (int, int) GetPosition()
{
return XY;
}
}
public static event MouseEventHandler MouseMove;
public static void ThrottleRun()
{
IDisposable ob = null;
var task = Task.Run(() =>
{
Thread.Sleep(200);
//不触发
MouseMoveProcess((1, 1));
MouseMoveProcess((1, 11));
MouseMoveProcess((1, 111));
MouseMoveProcess((1, 1111));
//触发
MouseMoveProcess((2, 2), 2000);
//超时结束
MouseMoveProcess((2, 22));
ob?.Dispose();
});
ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
handler => (s, a) => handler(s, a),
handler => MouseMove += handler,
handler => MouseMove -= handler)
.Select(x => x.EventArgs.GetPosition())
.Throttle(TimeSpan.FromMilliseconds(500))
.Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"));
task.Wait();
}
private static void MouseMoveProcess((int, int) xy, int sleepMillsecond = 200)
{
System.Console.WriteLine($"Mouse Move {xy.Item1},{xy.Item2},After sleep {sleepMillsecond}.");
MouseMove?.Invoke(new object(), new MouseEventArgs(xy));
Thread.Sleep(sleepMillsecond);
}
输出:
Mouse Move 1,1,After sleep 200.
Mouse Move 1,11,After sleep 200.
Mouse Move 1,111,After sleep 200.
Mouse Move 1,1111,After sleep 200.
Mouse Move 2,2,After sleep 2000.
251: Saw 2,2
Mouse Move 2,22,After sleep 200.
Throttle
常用于类似“文本框自动填充”这样的场合
- 用户在文本框中输入文字,当他停止输入时,才需要进行真正的检索。
4.2. Sample
为抑制快速运动的事件序列, Sample 建立了一个有规律的超时时间段, 每个时间段结束时,它就发布该时间段内最后的一条数据。如果这个时间段没有数据,就不发布。
每隔一秒采样一次
public static void SampleRun()
{
IDisposable ob = null;
var task = Task.Run(() =>
{
Thread.Sleep(200);
//不触发
MouseMoveProcess((1, 1));
MouseMoveProcess((1, 11));
MouseMoveProcess((1, 111));
MouseMoveProcess((1, 1111));
//触发
MouseMoveProcess((2, 2), 2000);
//超时结束
MouseMoveProcess((2, 22));
ob?.Dispose();
});
ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
handler => (s, a) => handler(s, a),
handler => MouseMove += handler,
handler => MouseMove -= handler)
.Select(x => x.EventArgs.GetPosition())
.Sample(TimeSpan.FromMilliseconds(500))
.Subscribe(x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"));
task.Wait();
}
输出:
Mouse Move 1,1,After sleep 200.
Mouse Move 1,11,After sleep 200.
498: Saw 1,11
Mouse Move 1,111,After sleep 200.
Mouse Move 1,1111,After sleep 200.
Mouse Move 2,2,After sleep 2000.
991: Saw 2,2
Mouse Move 2,22,After sleep 200.
992: Saw 2,22
Throttle
和 Sample
操作符与 Where
基本差不多,唯一的区别是:
Throttle
、Sample
根据时间段过滤- 而
Where
根据事件的数据过滤
在抑制快速涌来的输入流时,这三种操作符提供了三种不同的方法。
5. 超时
Timeout 操作符在输入流上建立一个可调节的超时窗口。一旦新的事件到达,就重置超时窗口。如果超过期限后事件仍没到达, Timeout 操作符就结束流,并产生一个包含TimeoutException 的 one rror 通知。
public static void TimeoutRun()
{
IDisposable ob = null;
var task = Task.Run(() =>
{
Thread.Sleep(200);
//不触发
MouseMoveProcess((1, 1));
MouseMoveProcess((1, 11));
MouseMoveProcess((1, 111));
MouseMoveProcess((1, 1111));
//触发
MouseMoveProcess((2, 2), 1100);
//超时结束
MouseMoveProcess((2, 22));
ob?.Dispose();
});
ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
handler => (s, a) => handler(s, a),
handler => MouseMove += handler,
handler => MouseMove -= handler)
.Select(x => x.EventArgs.GetPosition())
.Timeout(TimeSpan.FromSeconds(1))//Subscribe后相对一秒超时(连续触发则不会超时)
.Subscribe(
x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"),
ex => Console.WriteLine($"{DateTime.Now.Millisecond}: {ex.GetType().Name}"),
// onCompleted 不会执行
() => System.Console.WriteLine($"{DateTime.Now.Millisecond}: Finished.")
);
System.Console.WriteLine($"{DateTime.Now.Millisecond} Subscribe Done");
task.Wait();
}
输出:
138 Subscribe Done
Mouse Move 1,1,After sleep 200.
313: Saw 1,1
Mouse Move 1,11,After sleep 200.
517: Saw 1,11
Mouse Move 1,111,After sleep 200.
722: Saw 1,111
Mouse Move 1,1111,After sleep 200.
923: Saw 1,1111
Mouse Move 2,2,After sleep 1100.
124: Saw 2,2
139: TimeoutException
Mouse Move 2,22,After sleep 200.
在超时之前观察鼠标移动,超时发生后进行切换
public static event MouseEventHandler OtherMouseMove;
public static void TimeoutMoveRun()
{
IDisposable ob = null;
var task = Task.Run(() =>
{
Thread.Sleep(200);
//不触发
MouseMoveProcess((1, 1), 400);
MouseMoveProcess((1, 11), 0);
//为了触发超时
Thread.Sleep(1100);
System.Console.WriteLine("sleep: 1100");
//由于超时,时间流被迁移到other,下面不会触发
MouseMoveProcess((2, 2), 400);
MouseMoveProcess((2, 22), 400);
//other的事件,可以触发
OtherMouseMoveProcess((3, 3), 400);
OtherMouseMoveProcess((3, 33), 400);
ob?.Dispose();
});
var other = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
handler => (s, a) => handler(s, a),
handler => OtherMouseMove += handler,
handler => OtherMouseMove -= handler)
.Select(x => x.EventArgs.GetPosition());
ob = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
handler => (s, a) => handler(s, a),
handler => MouseMove += handler,
handler => MouseMove -= handler)
.Select(x => x.EventArgs.GetPosition())
.Timeout(TimeSpan.FromSeconds(1), other)
.Subscribe(
x => Console.WriteLine($"{DateTime.Now.Millisecond}: Saw {x.Item1},{x.Item2}"),
ex => Console.WriteLine($"{DateTime.Now.Millisecond}: {ex.GetType().Name}"));
System.Console.WriteLine($"{DateTime.Now.Millisecond} Subscribe Done");
task.Wait();
}
private static void OtherMouseMoveProcess((int, int) xy, int sleepMillsecond = 200)
{
System.Console.WriteLine($"Other Mouse Move {xy.Item1},{xy.Item2},After sleep {sleepMillsecond}.");
OtherMouseMove?.Invoke(new object(), new MouseEventArgs(xy));
Thread.Sleep(sleepMillsecond);
}
输出:
793 Subscribe Done
Mouse Move 1,1,After sleep 400.
970: Saw 1,1
Mouse Move 1,11,After sleep 0.
373: Saw 1,11
sleep: 1100
Mouse Move 2,2,After sleep 400.
Mouse Move 2,22,After sleep 400.
Other Mouse Move 3,3,After sleep 400.
281: Saw 3,3
Other Mouse Move 3,33,After sleep 400.
684: Saw 3,33
标签:Console,Rx,基础,handler,sleep,WriteLine,ThreadId,Saw 来源: https://www.cnblogs.com/BigBrotherStone/p/12246648.html