其他分享
首页 > 其他分享> > IAsyncStateMachine如何在MethodBuilder上管理多个等待者?

IAsyncStateMachine如何在MethodBuilder上管理多个等待者?

作者:互联网

我试图了解这四个部分如何组合在一起:

IAwaiter
IAwaitable
IAsyncMethodBuilder
IAsyncStateMachine

我不了解IAsyncMethodBuilder等待者与状态机之间的关系.
如果我的methodbuilder接收到2个等待者,为什么状态机在它的肚子上只有一个使用Get / Set结果的等待者?
我正在谈论methodbuilder上的等待者:

var a= await MyMethod(); 
var b=await MyMethod(); 

其中MyMethod定义为:

async  Task<T> MyMethod(){
await f1()   ->don't care about thsese
await f2()   -----/-----
await f3()   -----/------
........
}

我将发布Dixin博客https://weblogs.asp.net/dixin/functional-csharp-asynchronous-function中的两个代码片段:

用户编写的代码:

internal static async Task<T> Async<T>(T value)
{
    T value1 = Start(value);
    T result1 = await Async1(value1);
    T value2 = Continuation1(result1);
    T result2 = await Async2(value2);
    T value3 = Continuation2(result2);
    T result3 = await Async3(value3);
    T result = Continuation3(result3);
    return result;
}

internal static T Start<T>(T value) => value;

internal static Task<T> Async1<T>(T value) => Task.Run(() => value);

internal static T Continuation1<T>(T value) => value;

internal static Task<T> Async2<T>(T value) => Task.FromResult(value);

internal static T Continuation2<T>(T value) => value;

internal static Task<T> Async3<T>(T value) => Task.Run(() => value);

internal static T Continuation3<T>(T value) => value;

编译器生成的内容:

[CompilerGenerated]
[StructLayout(LayoutKind.Auto)]
private struct AsyncStateMachine<TResult> : IAsyncStateMachine
{
    public int State;

    public AsyncTaskMethodBuilder<TResult> Builder;

    public TResult Value;

    private TaskAwaiter<TResult> awaiter;  //Why only one?

    void IAsyncStateMachine.MoveNext()
    {
        TResult result;
        try
        {
            switch (this.State)
            {
                case -1: // Start code from the beginning to the 1st await.
                    // Workflow begins.
                    TResult value1 = Start(this.Value);
                    this.awaiter = Async1(value1).GetAwaiter();
                    if (this.awaiter.IsCompleted)
                    {
                        // If the task returned by Async1 is already completed, immediately execute the continuation.
                        goto case 0;
                    }
                    else
                    {
                        this.State = 0;
                        // If the task returned by Async1 is not completed, specify the continuation as its callback.
                        this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this);
                        // Later when the task returned by Async1 is completed, it calls back MoveNext, where State is 0.
                        return;
                    }
                case 0: // Continuation code from after the 1st await to the 2nd await.
                    // The task returned by Async1 is completed. The result is available immediately through GetResult.
                    TResult result1 = this.awaiter.GetResult();
                    TResult value2 = Continuation1(result1);
                    this.awaiter = Async2(value2).GetAwaiter();
                    if (this.awaiter.IsCompleted)
                    {
                        // If the task returned by Async2 is already completed, immediately execute the continuation.
                        goto case 1;
                    }
                    else
                    {
                        this.State = 1;
                        // If the task returned by Async2 is not completed, specify the continuation as its callback.
                        this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this);
                        // Later when the task returned by Async2 is completed, it calls back MoveNext, where State is 1.
                        return;
                    }
                case 1: // Continuation code from after the 2nd await to the 3rd await.
                    // The task returned by Async2 is completed. The result is available immediately through GetResult.
                    TResult result2 = this.awaiter.GetResult();
                    TResult value3 = Continuation2(result2);
                    this.awaiter = Async3(value3).GetAwaiter();
                    if (this.awaiter.IsCompleted)
                    {
                        // If the task returned by Async3 is already completed, immediately execute the continuation.
                        goto case 2;
                    }
                    else
                    {
                        this.State = 2;
                        // If the task returned by Async3 is not completed, specify the continuation as its callback.
                        this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this);
                        // Later when the task returned by Async3 is completed, it calls back MoveNext, where State is 1.
                        return;
                    }
                case 2: // Continuation code from after the 3rd await to the end.
                    // The task returned by Async3 is completed. The result is available immediately through GetResult.
                    TResult result3 = this.awaiter.GetResult();
                    result = Continuation3(result3);
                    this.State = -2; // -2 means end.
                    this.Builder.SetResult(result);
                    // Workflow ends.
                    return;
            }
        }
        catch (Exception exception)
        {
            this.State = -2; // -2 means end.
            this.Builder.SetException(exception);
        }
    }

    [DebuggerHidden]
    void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine asyncStateMachine) =>
        this.Builder.SetStateMachine(asyncStateMachine);
}

如果我的示例开头没有写AsyncStateMachine列表,那么我是否应该在AsyncStateMachine列表中列出?如果在methodbuilder上有N个等待者,机器如何将SetResult传播给所有等待者?

解决方法:

状态机一次只能等待一个等待的操作.可能涉及多个操作,但一次只能处于一个等待点.因此,如果这些等待者是同一类型,则只需一个字段即可等待它.

如果同一方法中有不同类型的等待者,我相信您将在每种等待者类型中看到一个字段. (编译器可能会为所有等待者使用单个对象字段,并在继续触发时适当地将其返回,但这会带来不同的问题,尤其是在等待者是值类型的情况下.)

这是一个例子:

using System;
using System.Threading.Tasks;

class Test
{
    static async Task FooAsync()
    {
        await Bar<int>();
        await Bar<string>();
        await Task.Delay(1000);
        await Bar<string>();
        await Task.Yield();
    }

    static Task<T> Bar<T>() => Task.FromResult(default(T));
}

在这里,我们在状态机中以awaiter字段结束:

TaskAwaiter<int> <>u__1;            // From the Bar<int> call
TaskAwaiter<string> <>u__2;         // From both Bar<string> calls
TaskAwaiter <>u__3;                 // From Task.Delay
YieldAwaitable.YieldAwaiter <>u__4; // From Task.Yield

标签:state-machine,async-await,c
来源: https://codeday.me/bug/20191109/2011439.html