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Android使用SurfaceView和Thread绘制

作者:互联网

我想用3个班级把球画到我的屏幕上.我已经阅读了一些关于此的内容,我发现了一个代码片段,可以在一个页面上使用3个类,Playing with graphics in Android

我修改了代码,以便我有一个正在移动的球,并在撞击墙壁时移动方向,如下图所示(这是使用链接中的代码).

现在我喜欢将这些类分成3个不同的页面,因为它们不会让所有东西变得如此拥挤,所有内容都以相同的方式设置.

这是我有的3个班级.

> BallActivity.java
> Ball.java
> BallThread.java

package com.brick.breaker;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;


public class BallActivity extends Activity {

private Ball ball;

@Override
protected void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);

    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);

    ball = new Ball(this);
    setContentView(ball);
}

@Override
protected void onPause() {

    super.onPause();

    setContentView(null);
    ball = null;

    finish();
}

}
package com.brick.breaker;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class Ball extends SurfaceView implements SurfaceHolder.Callback {

private BallThread ballThread = null;

private Bitmap bitmap;

private float x, y;
private float vx, vy;

public Ball(Context context) {
    super(context);

    bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ball);

    x = 50.0f;
    y = 50.0f;

    vx = 10.0f;
    vy = 10.0f;

    getHolder().addCallback(this);
    ballThread = new BallThread(getHolder(), this);
}

protected void onDraw(Canvas canvas) {

    update(canvas);

    canvas.drawBitmap(bitmap, x, y, null);
}

public void update(Canvas canvas) {

    checkCollisions(canvas);

    x += vx;
    y += vy;
}

public void checkCollisions(Canvas canvas) {

    if(x - vx < 0) {

        vx = Math.abs(vx);

    } else if(x + vx > canvas.getWidth() - getBitmapWidth()) {

        vx = -Math.abs(vx);
    }

    if(y - vy < 0) {

        vy = Math.abs(vy);

    } else if(y + vy > canvas.getHeight() - getBitmapHeight()) {

        vy = -Math.abs(vy);
    }
}

public int getBitmapWidth() {

    if(bitmap != null) {

        return bitmap.getWidth();

    } else {

        return 0;
    }
}

public int getBitmapHeight() {

    if(bitmap != null) {

        return bitmap.getHeight();

    } else {

        return 0;
    }
}

public void surfaceChanged(SurfaceHolder holder, int format, int width,
        int height) {

}

public void surfaceCreated(SurfaceHolder holder) {

    ballThread.setRunnable(true);
    ballThread.start();

}

public void surfaceDestroyed(SurfaceHolder holder) {

    boolean retry = true;
    ballThread.setRunnable(false);

    while(retry) {

        try {

            ballThread.join();
            retry = false;

        } catch(InterruptedException ie) {

            //Try again and again and again
        }

        break;
    }

    ballThread = null;

}

}
package com.brick.breaker;

import android.graphics.Canvas;
import android.view.SurfaceHolder;

public class BallThread extends Thread {

private SurfaceHolder sh;
private Ball ball;

private Canvas canvas;

private boolean run = false;

public BallThread(SurfaceHolder _holder,Ball _ball) {

    sh = _holder;
    ball = _ball;
}

public void setRunnable(boolean _run) {

    run = _run;
}

public void run() {

    while(run) {

        canvas = null;

        try {

            canvas = sh.lockCanvas(null);

            synchronized(sh) {

                ball.onDraw(canvas);
            }

        } finally {

            if(canvas != null) {

                sh.unlockCanvasAndPost(canvas);
            }

        }

    }
}

public Canvas getCanvas() {

    if(canvas != null) {

        return canvas;

    } else {

        return null;
    }
}
}

这是一张显示这些课程结果的图片.

我试图解决这个问题,但由于我对Android开发很新,我以为我可以寻求帮助.

有没有人知道是什么原因造成了这样的球?
代码与链接中的代码几乎相同,我试图尝试找到解决方案,但没有运气.

解决方法:

好吧,正如你在图像上看到的那样,你只画了球.相反,你需要在每次抽球之前重新绘制黑色背景(或任何你想要的).

或者,您可以仅在之前的位置绘制黑色区域,但是当您使用更多对象时,稍后可能会遇到问题.

here’s a nice sample,类似于你所做的

标签:android,surfaceview,ondraw
来源: https://codeday.me/bug/20191001/1838957.html