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c – 如何正确地将库与cmake链接?

作者:互联网

我无法使用我正在使用的其他库来正确链接到我的项目中.

我正在使用CLion,它使用cmake来构建它的项目.我试图将几个库与OpenGL结合使用来构建一些对象.我最初在Visual Studio中构建它,因为我无法弄清楚如何让cmake与Clion一起工作.但是,现在代码全部工作(无论如何都在Visual Studio中),我希望能够使用CLion,因为这是我首选的IDE.

我仍然是cmake的新手,我不明白我的CMakeLists.txt做错了什么.这是我有的:

cmake_minimum_required(VERSION 3.3)
project(texture_mapping)
find_package(OpenGL REQUIRED)
link_directories(${OPENGL_gl_LIBRARY})

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

set(SOURCE_FILES main.cpp camera.h display.h display.cpp mesh.cpp mesh.h obj_loader.cpp obj_loader.h shader.cpp shader.h stb_image.c stb_image.h texture.cpp texture.h transform.h)

link_directories(texture_mapping ${PROJECT_SOURCE_DIR}/lib)

add_executable(texture_mapping ${SOURCE_FILES})

target_include_directories(texture_mapping PUBLIC ${PROJECT_SOURCE_DIR}/include)
target_link_libraries(texture_mapping SDL2 SDL2main SDL2test glew32 glew32s ${OPENGL_gl_LIBRARY})

我调整它直到它没有在CLion中给我任何更多的错误,但我的代码仍然无法识别头文件.

这是我的项目的结构:
project structure

所以,我放了我需要的所有库,但它似乎没有在代码中识别它们. Clion在项目中识别它们(它们没有出现错误的红色),但是当它构建时(当我尝试在CLion中运行它时),我得到这些错误:

CMakeFiles\texture_mapping.dir/objects.a(mesh.cpp.obj): In function `ZN4MeshD2Ev':
...texture-mapping/mesh.cpp:30: undefined reference to `_imp____glewDeleteVertexArrays'
CMakeFiles\texture_mapping.dir/objects.a(mesh.cpp.obj): In function `ZN4Mesh8InitMeshERK12IndexedModel':
...texture-mapping/mesh.cpp:36: undefined reference to `_imp____glewGenVertexArrays'
...texture-mapping/mesh.cpp:37: undefined reference to `_imp____glewBindVertexArray'
...texture-mapping/mesh.cpp:39: undefined reference to `_imp____glewGenBuffers'
...texture-mapping/mesh.cpp:40: undefined reference to `_imp____glewBindBuffer'
...texture-mapping/mesh.cpp:41: undefined reference to `_imp____glewBufferData'
...texture-mapping/mesh.cpp:43: undefined reference to `_imp____glewEnableVertexAttribArray'
...texture-mapping/mesh.cpp:44: undefined reference to `_imp____glewVertexAttribPointer'
...texture-mapping/mesh.cpp:46: undefined reference to `_imp____glewBindBuffer'
...texture-mapping/mesh.cpp:47: undefined reference to `_imp____glewBufferData'
...texture-mapping/mesh.cpp:49: undefined reference to `_imp____glewEnableVertexAttribArray'
...texture-mapping/mesh.cpp:50: undefined reference to `_imp____glewVertexAttribPointer'
...texture-mapping/mesh.cpp:52: undefined reference to `_imp____glewBindBuffer'
...texture-mapping/mesh.cpp:53: undefined reference to `_imp____glewBufferData'
...texture-mapping/mesh.cpp:55: undefined reference to `_imp____glewBindVertexArray'
...texture-mapping/mesh.cpp:56: undefined reference to `_imp____glewBindVertexArray'
CMakeFiles\texture_mapping.dir/objects.a(mesh.cpp.obj): In function `ZN4Mesh4DrawEv':
...texture-mapping/mesh.cpp:61: undefined reference to `_imp____glewBindVertexArray'
...texture-mapping/mesh.cpp:65: undefined reference to `_imp____glewBindVertexArray'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6ShaderC2ERKSs':
...texture-mapping/shader.cpp:5: undefined reference to `_imp____glewCreateProgram'
...texture-mapping/shader.cpp:11: undefined reference to `_imp____glewAttachShader'
...texture-mapping/shader.cpp:14: undefined reference to `_imp____glewBindAttribLocation'
...texture-mapping/shader.cpp:15: undefined reference to `_imp____glewBindAttribLocation'
...texture-mapping/shader.cpp:17: undefined reference to `_imp____glewLinkProgram'
...texture-mapping/shader.cpp:20: undefined reference to `_imp____glewValidateProgram'
...texture-mapping/shader.cpp:23: undefined reference to `_imp____glewGetUniformLocation'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader4BindEv':
...texture-mapping/shader.cpp:28: undefined reference to `_imp____glewUseProgram'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader6UpdateERK9TransformRK6Camera':
...texture-mapping/shader.cpp:35: undefined reference to `_imp____glewUniformMatrix4fv'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6ShaderD2Ev':
...texture-mapping/shader.cpp:42: undefined reference to `_imp____glewDetachShader'
...texture-mapping/shader.cpp:43: undefined reference to `_imp____glewDeleteShader'
...texture-mapping/shader.cpp:46: undefined reference to `_imp____glewDeleteProgram'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader16CheckShaderErrorEjjbRKSs':
...texture-mapping/shader.cpp:79: undefined reference to `_imp____glewGetProgramiv'
...texture-mapping/shader.cpp:81: undefined reference to `_imp____glewGetShaderiv'
...texture-mapping/shader.cpp:86: undefined reference to `_imp____glewGetProgramInfoLog'
...texture-mapping/shader.cpp:88: undefined reference to `_imp____glewGetShaderInfoLog'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader12CreateShaderERKSsj':
...texture-mapping/shader.cpp:96: undefined reference to `_imp____glewCreateShader'
...texture-mapping/shader.cpp:109: undefined reference to `_imp____glewShaderSource'
...texture-mapping/shader.cpp:110: undefined reference to `_imp____glewCompileShader'
CMakeFiles\texture_mapping.dir/objects.a(texture.cpp.obj): In function `ZN7Texture4BindEj':
...texture-mapping/texture.cpp:36: undefined reference to `_imp____glewActiveTexture'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x24): undefined reference to `SDL_SetMainReady'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x55): undefined reference to `SDL_malloc'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x84): undefined reference to `SDL_wcslen'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0xa5): undefined reference to `SDL_iconv_string'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0xcf): undefined reference to `SDL_free'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0xf4): undefined reference to `SDL_wcslen'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x10f): undefined reference to `SDL_iconv_string'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x143): undefined reference to `SDL_malloc'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x17f): undefined reference to `SDL_free'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x18b): undefined reference to `SDL_free'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x1d6): undefined reference to `SDL_isspace'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x295): undefined reference to `SDL_isspace'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x3a2): undefined reference to `SDL_ShowSimpleMessageBox'

基本上,每次使用SDL和glew都会出错,但不是glm,这很奇怪.

我的CMakeLists.txt出了什么问题?

解决方法:

我的建议是从简单开始,然后进一步使项目复杂化.

让我试着解释一下链接在CMake中是如何工作的.我们的想法是您在CMake中构建模块,并将它们链接在一起.我们暂时忽略头文件,因为它们都可以包含在源文件中.

假设你有file1.cpp,file2.cpp,main.cpp.您可以将它们添加到项目中:

ADD_LIBRARY(LibsModule 
    file1.cpp
    file2.cpp
)

现在,您将它们添加到名为LibsModule的模块中.记住这一点.
假设您要链接到pthread,例如已经在系统中.您可以使用以下命令将其与LibsModule结合使用:

target_link_libraries(LibsModule -lpthread)

如果你想将静态库链接到那个,你可以这样做:

target_link_libraries(LibsModule liblapack.a)

如果要添加任何这些库所在的目录,请执行以下操作:

target_link_libraries(LibsModule -L/home/user/libs/somelibpath/)

现在添加一个可执行文件,并将其与主文件链接:

ADD_EXECUTABLE(MyProgramExecBlaBla main.cpp)

(我添加了BlaBla只是为了清楚地表明该名称是自定义的).然后将LibsModule与可执行模块MyProgramExecBlaBla链接起来

target_link_libraries(MyProgramExecBlaBla LibsModule)

这样就可以了.

我在你的CMake文件中看到的是很多冗余.例如,为什么你有texture_mapping,它是include目录中的可执行模块?所以你需要清理它并遵循我解释的简单逻辑.希望它有效.

总之,它看起来像这样:

project (MyProgramExecBlaBla)  #not sure whether this should be the same name of the executable, but I always see that "convention"
cmake_minimum_required(VERSION 2.8)

ADD_LIBRARY(LibsModule 
    file1.cpp
    file2.cpp
)

target_link_libraries(LibsModule -lpthread)
target_link_libraries(LibsModule liblapack.a)
target_link_libraries(LibsModule -L/home/user/libs/somelibpath/)
ADD_EXECUTABLE(MyProgramExecBlaBla main.cpp)
target_link_libraries(MyProgramExecBlaBla LibsModule)

最重要的是要了解模块结构,您可以在其中创建模块并将它们与可执行文件链接在一起.一旦这样做,您可以进一步使项目复杂化更多细节.祝好运!

注意:请记住,这是使用CMake的简单方法.更好的跨平台方式是使用find_package,它定位一个包/库,并提供库并包含在CMake变量中,以便您可以将程序链接到它们.例如Here’s how to do this for boost.

标签:c,opengl,cmake,undefined-reference
来源: https://codeday.me/bug/20190926/1821474.html