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我可以动态更改在Visual Studio中使用C创建的对话框窗口的字体大小吗?

作者:互联网

比如,如果我使用Visual Studio从C / MFC项目中的资源创建对话框窗口,我可以从资源编辑器更改对话框字体和大小.我的问题是如何从一个程序中做同样的事情?

这是一些截图:

常规尺寸:

14号码:

PS.我可以想象,一旦创建了对话框窗口,就无法更改字体大小,但在创建它之前呢?

解决方法:

哇,我不知道它太复杂了.这是我提出的改变字体大小和字体的解决方案.它适用于任何对话框而无需调整单个对话框控件的大小:

对于MFC项目:

//Header .h file
static INT_PTR OpenDialogWithFont(CWnd* pParentWnd, LPCTSTR lpszResourceID, LPCTSTR pstrFontFaceName = NULL, WORD wFontPtSz = 0, BOOL* pbOutResultFontApplied = NULL);
static BYTE* AdvanceThrough_sz_Or_Ord(BYTE* pData);
static BYTE* AdvanceThrough_String(BYTE* pData, CString* pOutStr = NULL);

那么实现本身:

INT_PTR OpenDialogWithFont(CWnd* pParentWnd, LPCTSTR lpszResourceID, LPCTSTR pstrFontFaceName, WORD wFontPtSz, BOOL* pbOutResultFontApplied)
{
    //Open dialog box with the 'lpszResourceID'
    //'pParentWnd' = parent window class
    //'pstrFontFaceName' = Font face name to use, or NULL to use original font
    //'wFontPtSz' = point size of the font, or 0 to use original font size
    //'pbOutResultFontApplied' = if not NULL, receives TRUE if font was applied, or FALSE if dialog was shown with original font
    //RETURN:
    //      = One of the values returned by CDialog::DoModal
    INT_PTR nResDlg = -1;

    BOOL bAppliedFont = FALSE;
    BYTE* pCNewData = NULL;

    LPCTSTR m_lpszTemplateName = MAKEINTRESOURCE(lpszResourceID);
    HINSTANCE hInst = AfxFindResourceHandle(m_lpszTemplateName, RT_DIALOG);
    if(hInst)
    {
        HRSRC hResource = ::FindResource(hInst, m_lpszTemplateName, RT_DIALOG);
        HGLOBAL hDialogTemplate = LoadResource(hInst, hResource);
        if(hDialogTemplate)
        {
            LPCDLGTEMPLATE lpDialogTemplate = (LPCDLGTEMPLATE)LockResource(hDialogTemplate);
            DWORD dwszDialogTemplate = SizeofResource(hInst, hResource);
            if(lpDialogTemplate &&
                dwszDialogTemplate)
            {
                //Template to use
                LPCDLGTEMPLATE lpDialogTemplateToUse = lpDialogTemplate;

                //See if it's an extended dialog structure
                DLGTEMPLATEEX_PART1* pDTX1 = (DLGTEMPLATEEX_PART1*)lpDialogTemplate;
                if(pDTX1->signature == 0xFFFF &&
                    pDTX1->dlgVer == 1)
                {
                    //Now get thru variable length elements
                    BYTE* pData = (BYTE*)(pDTX1 + 1);

                    //sz_Or_Ord menu;
                    pData = AdvanceThrough_sz_Or_Ord(pData);

                    //sz_Or_Ord windowClass;
                    pData = AdvanceThrough_sz_Or_Ord(pData);

                    //title
                    CString strTitle;
                    pData = AdvanceThrough_String(pData, &strTitle);

                    //Now pointsize of the font
                    //This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
                    if(pDTX1->style & (DS_SETFONT | DS_SHELLFONT))
                    {
                        //Font size in pts
                        BYTE* pPtr_FontSize = pData;
                        WORD ptFontSize = *(WORD*)pData;
                        pData += sizeof(WORD);

                        WORD wFontWeight = *(WORD*)pData;
                        pData += sizeof(WORD);

                        BYTE italic = *(BYTE*)pData;
                        pData += sizeof(BYTE);

                        BYTE charset = *(BYTE*)pData;
                        pData += sizeof(BYTE);

                        //Font face name
                        CString strFontFaceName;
                        BYTE* pPtr_FontFaceName = pData;
                        pData = AdvanceThrough_String(pData, &strFontFaceName);

                        //Remember the end of the struct (that we care about)
                        BYTE* pPtr_EndStruct = pData;

                        //Get size of the end data chunk
                        int ncbszEndChunk = dwszDialogTemplate - (pPtr_EndStruct - (BYTE*)lpDialogTemplate);
                        if(ncbszEndChunk >= 0)
                        {
                            //Now we can modify the struct

                            //Get new type face name (or use the old one)
                            CString strNewFontFaceName = pstrFontFaceName ? pstrFontFaceName : strFontFaceName;

                            //Calculate the new struct size
                            int ncbSzNewData = dwszDialogTemplate - 
                                strFontFaceName.GetLength() * sizeof(WCHAR) + 
                                strNewFontFaceName.GetLength() * sizeof(WCHAR);

                            //Reserve mem
                            pCNewData = new BYTE[ncbSzNewData];
                            if(pCNewData)
                            {
                                BYTE* pNewData = pCNewData;

                                //Copy in chunks
                                memcpy(pNewData, lpDialogTemplate, pPtr_FontFaceName - (BYTE*)lpDialogTemplate);
                                pNewData += pPtr_FontFaceName - (BYTE*)lpDialogTemplate;

                                //Then put our font face name
                                memcpy(pNewData, strNewFontFaceName.GetString(), (strNewFontFaceName.GetLength() + 1) * sizeof(WCHAR));
                                pNewData += (strNewFontFaceName.GetLength() + 1) * sizeof(WCHAR);

                                //And add the ending chunk
                                memcpy(pNewData, pPtr_EndStruct, ncbszEndChunk);
                                pNewData += ncbszEndChunk;

                                //Check memory allocation
                                if(pNewData - pCNewData == ncbSzNewData)
                                {
                                    //Are we setting the font size?
                                    if(wFontPtSz != 0)
                                    {
                                        WORD* pwFontSz = (WORD*)(pCNewData + (pPtr_FontSize - (BYTE*)lpDialogTemplate));
                                        if(*pwFontSz != wFontPtSz)
                                        {
                                            //Set flag
                                            bAppliedFont = TRUE;
                                        }

                                        //Set new font size
                                        *pwFontSz = wFontPtSz;
                                    }

                                    //Did we have a specified font face too
                                    if(pstrFontFaceName)
                                        bAppliedFont = TRUE;

                                    //Use our adjusted template
                                    lpDialogTemplateToUse = (LPCDLGTEMPLATE)pCNewData;
                                }
                                else
                                {
                                    ASSERT(NULL);
                                }
                            }
                        }
                    }
                }


                //Try to load it from the template
                CDialog abt;
                if(abt.InitModalIndirect(lpDialogTemplateToUse, pParentWnd))
                {
                    //And show the modal dialog
                    nResDlg = abt.DoModal();
                }

            }
        }

    }


    //Free memory
    if(pCNewData)
    {
        delete[] pCNewData;
        pCNewData = NULL;
    }

    if(pbOutResultFontApplied)
        *pbOutResultFontApplied = bAppliedFont;

    return nResDlg;
}

自定义结构定义:

#pragma pack(push, 1) // exact fit - no padding
struct DLGTEMPLATEEX_PART1{
  WORD      dlgVer;
  WORD      signature;
  DWORD     helpID;
  DWORD     exStyle;
  DWORD     style;
  WORD      cDlgItems;
  short     x;
  short     y;
  short     cx;
  short     cy;
};
#pragma pack(pop)

这是解析可变大小成员的aux方法:

BYTE* AdvanceThrough_sz_Or_Ord(BYTE* pData)
{
    //'pData' = Points to a variable-length array of 16-bit elements that identifies a menu 
    //          resource for the dialog box. If the first element of this array is 0x0000, 
    //          the dialog box has no menu and the array has no other elements. If the first 
    //          element is 0xFFFF, the array has one additional element that specifies the 
    //          ordinal value of a menu resource in an executable file. If the first element 
    //          has any other value, the system treats the array as a null-terminated Unicode 
    //          string that specifies the name of a menu resource in an executable file.
    //RETURN:
    //      = Following address
    ASSERT(pData);

    WORD* pWArr = (WORD*)pData;
    if(*pWArr == 0x0000)
    {
        //No other elements
        pWArr++;
    }
    else if(*pWArr == 0xFFFF)
    {
        //Next element is menu ID
        pWArr++;
        pWArr++;
    }
    else
    {
        //Unicode ASIIZ string
        WCHAR z;
        do
        {
            z = *pWArr;
            pWArr++;
        }
        while(z != 0);
    }

    return (BYTE*)pWArr;
}

BYTE* AdvanceThrough_String(BYTE* pData, CString* pOutStr)
{
    //'pData' = Points to null-terminated Unicode string
    //'pOutStr' = if not NULL, receives the string scanned
    //RETURN:
    //      = Pointer to the first BYTE after the string
    ASSERT(pData);

    WCHAR* pWStr = (WCHAR*)pData;
    WCHAR z;
    do
    {
        z = *pWStr;
        pWStr++;
    }
    while(z != 0);

    if(pOutStr)
    {
        int nLn = pWStr - (WCHAR*)pData;
        memcpy(pOutStr->GetBufferSetLength(nLn), pData, nLn * sizeof(WCHAR));
        pOutStr->ReleaseBuffer();
    }

    return (BYTE*)pWStr;
}

这就是你如何称呼它:

BOOL bResAppliedFontCorrection;
int nResultDlg = OpenDialogWithFont(this, 
    MAKEINTRESOURCE(IDD_ABOUTBOX),
    _T("Algerian"), 
    16, 
    &bResAppliedFontCorrection);

对于那些对它如何工作感兴趣的人,该方法在创建对话框之前修改了dialog template structure,从而让操作系统完成所有字体操作.

标签:c,fonts,visual-studio,font-size,dialog
来源: https://codeday.me/bug/20190825/1724335.html