Unity中创建双面材质
作者:互联网
原文链接:http://www.cnblogs.com/WilliamJiang/archive/2013/05/16/3081946.html
Shader "Nature/Vegitation Vertex Lit" { Properties { _Color ("Main Color", Color) = (1,1,1,0) _SpecColor ("Spec Color", Color) = (1,1,1,1) _Emission ("Emmisive Color", Color) = (0,0,0,0) _Shininess ("Shininess", Range (0.01, 1)) = 0.7 _FrontTex ("Front (RGB)", 2D) = "white" { } _BackTex ("Back (RGB)", 2D) = "white" { } } SubShader { Material { Diffuse [_Color] Ambient [_Color] Shininess [_Shininess] Specular [_SpecColor] Emission [_Emission] } Lighting On SeparateSpecular On Blend SrcAlpha OneMinusSrcAlpha Pass { Cull Front SetTexture [_BackTex] { Combine Primary * Texture } } Pass { Cull Back SetTexture [_FrontTex] { Combine Primary * Texture }}}}
转载于:https://www.cnblogs.com/WilliamJiang/archive/2013/05/16/3081946.html
标签:www,双面,RGB,BackTex,Color,Emission,Shininess,Unity,材质 来源: https://blog.csdn.net/weixin_30699443/article/details/99616937