Cocos2d-x 开发小记(一):基本动作
作者:互联网
原文链接:http://www.cnblogs.com/linji/p/3599488.html
//载入一张图片 CCSprite* leftDoor = CCSprite::create("loading/door.png"); leftDoor->setAnchorPoint(ccp(1, 0.5)); //设置锚点为右边中心点 leftDoor->setPosition(ccp(240, 160)); //设置图片位置 leftDoor->setScaleX(-1); //设置镜像翻转 this->addChild(leftDoor); //移动动作 CCMoveTo* move = CCMoveTo::create(1.0f, ccp(480, 160)); boom->runAction(move); //旋转动作 CCRotateTo* rotate = CCRotateTo::create(1.0f, 180); boom->runAction(rotate); //缩放动作 CCScaleTo* scale = CCScaleTo::create(1.0f, 2, 0.5); boom->runAction(scale); //隐藏 CCHide* hide = CCHide::create(); boom->runAction(hide); //显示 CCShow* show = CCShow::create(); boom->runAction(show); //显示隐藏切换 CCToggleVisibility* tv = CCToggleVisibility::create(); boom->runAction(tv); //延时等待 CCDelayTime* delaytime = CCDelayTime::create(1.0f); boom->runAction(delaytime); //序列动画 CCSequence* sequence = CCSequence::create(move, rotate, scale, NULL); boom->runAction(sequence); //并行动画 CCSpawn* spawn = CCSpawn::create(move, rotate, scale, NULL); boom->runAction(spawn); //调用函数 CCCallFunc* cf = CCCallFunc::create(this,callfunc_selector(HelloWorld::animationEnd)); CCSequence* sequence = CCSequence::create(move1, move2, hide, delaytime, show, cf, NULL); boom->runAction(sequence); //重复执行 CCRepeat* repeat = CCRepeat::create(sequence, 3); //指定重复次数 CCRepeatForever* repeatforever = CCRepeatForever::create(sequence); //无线循环 boom->runAction(repeat); //缓动效果 CCMoveTo* move1 = CCMoveTo::create(1.0f, ccp(0, 160)); CCEaseBackIn* easebackin = CCEaseBackIn::create(move1); boom->runAction(easebackin);
//绑定多个控件
CCNode* leftNode = CCNode::create();
leftNode->addChild(leftDoor);
leftNode->addChild(leftLogo);
this->addChild(leftNode);
转载于:https://www.cnblogs.com/linji/p/3599488.html
标签:1.0,动作,sequence,create,leftDoor,runAction,boom,Cocos2d,小记 来源: https://blog.csdn.net/weixin_30685029/article/details/97242482