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Cocos2d-x 开发小记(一):基本动作

作者:互联网

原文链接:http://www.cnblogs.com/linji/p/3599488.html
//载入一张图片
CCSprite* leftDoor = CCSprite::create("loading/door.png");
leftDoor->setAnchorPoint(ccp(1, 0.5));  //设置锚点为右边中心点
leftDoor->setPosition(ccp(240, 160));  //设置图片位置
leftDoor->setScaleX(-1);  //设置镜像翻转
this->addChild(leftDoor);

//移动动作
CCMoveTo* move = CCMoveTo::create(1.0f, ccp(480, 160));
boom->runAction(move);

//旋转动作
CCRotateTo* rotate = CCRotateTo::create(1.0f, 180);
boom->runAction(rotate);

//缩放动作
CCScaleTo* scale = CCScaleTo::create(1.0f, 2, 0.5);
boom->runAction(scale);

//隐藏
CCHide* hide = CCHide::create();
boom->runAction(hide);

//显示
CCShow* show = CCShow::create();
boom->runAction(show);

//显示隐藏切换
CCToggleVisibility* tv = CCToggleVisibility::create();
boom->runAction(tv);

//延时等待
CCDelayTime* delaytime = CCDelayTime::create(1.0f);
boom->runAction(delaytime);

//序列动画
CCSequence* sequence = CCSequence::create(move, rotate, scale, NULL);
boom->runAction(sequence);

//并行动画
CCSpawn* spawn = CCSpawn::create(move, rotate, scale, NULL);
boom->runAction(spawn);

//调用函数
CCCallFunc* cf = CCCallFunc::create(this,callfunc_selector(HelloWorld::animationEnd));
CCSequence* sequence = CCSequence::create(move1, move2, hide, delaytime, show, cf, NULL);
boom->runAction(sequence);

//重复执行
CCRepeat* repeat = CCRepeat::create(sequence, 3);    //指定重复次数
CCRepeatForever* repeatforever = CCRepeatForever::create(sequence);        //无线循环
boom->runAction(repeat);

//缓动效果
CCMoveTo* move1 = CCMoveTo::create(1.0f, ccp(0, 160));
CCEaseBackIn* easebackin = CCEaseBackIn::create(move1);
boom->runAction(easebackin);

//绑定多个控件
CCNode* leftNode = CCNode::create();
leftNode->addChild(leftDoor);
leftNode->addChild(leftLogo);
this->addChild(leftNode);

 

转载于:https://www.cnblogs.com/linji/p/3599488.html

标签:1.0,动作,sequence,create,leftDoor,runAction,boom,Cocos2d,小记
来源: https://blog.csdn.net/weixin_30685029/article/details/97242482