逆向 | 通过inlinehook opengl实现cs1.6透视
作者:互联网
逆向 | 通过inlinehook opengl实现cs1.6透视
之前一直想弄没弄的,今天给弄了。
inlinehook的原理与上一篇文章基本相同。https://www.cnblogs.com/Mz1-rc/p/16586411.html
cs1.6可以是对d3d可以是opengl,先调成opengl,然后开始下面的操作。
主要就是hook glBegin这个函数,然后判断一下mode,对实体强行渲染一下,就可以了。
被注入的dll代码如下:
// inject_dll.cpp : Defines the entry point for the DLL application.
//
#include "stdafx.h"
#include <stdio.h>
#include <gl/glut.h>
DWORD g_dwOldAddr; // 原始函数地址
DWORD g_dwNewAddr; // Hook函数地址
DWORD g_dwHookFlag; // 标志有没有被hook
#define PATCH_LENGTH 5
DWORD dwRetAddress;
BOOL setInlineHook(DWORD dwOldAddr, DWORD dwNewAddr){
BOOL bRet = FALSE;
dwRetAddress = dwOldAddr + PATCH_LENGTH; // hook结束以后的返回地址
BYTE byJmpCode[PATCH_LENGTH] = {0xe9};
DWORD dwOldProtect;
// 之前的字节码
static BYTE byOriginalCode[PATCH_LENGTH] = {0};
static BOOL bHookFlag = FALSE;
// 测试用
char buf[1024] = {0};
// 1. 初始化byJmpCode
memset(&byJmpCode[1], 0x90, PATCH_LENGTH-1);
// 2. 存储跳转地址
*(DWORD*)&byJmpCode[1] = (DWORD)dwNewAddr - (DWORD)dwOldAddr - 5;
// 3. 备份被覆盖的code
memcpy(byOriginalCode, (LPVOID)dwOldAddr, PATCH_LENGTH);
// 4. 开始patch
if (!bHookFlag)
{
// hook
VirtualProtect((LPVOID)dwOldAddr,
PATCH_LENGTH, PAGE_EXECUTE_READWRITE, &dwOldProtect); // 这个是成功执行的
// 好了它又没问题了,不知道咋回事之前会崩溃
memcpy((LPVOID)dwOldAddr, byJmpCode, PATCH_LENGTH); // 这里拷贝的时候有问题,会出现不可写的问题
VirtualProtect((LPVOID)dwOldAddr, PATCH_LENGTH, dwOldProtect, 0);
bHookFlag = TRUE;
bRet = TRUE;
}else{
// 取消hook
VirtualProtect((LPVOID)dwOldAddr,
PATCH_LENGTH, PAGE_EXECUTE_READWRITE, &dwOldProtect);
memcpy((LPVOID)dwOldAddr, byOriginalCode, PATCH_LENGTH);
VirtualProtect((LPVOID)dwOldAddr, PATCH_LENGTH, dwOldProtect, 0);
bHookFlag = FALSE;
bRet = TRUE;
}
return bRet;
}
char szNewText[] = "Hook!";
void __declspec(naked) MyglBegin(GLenum mode){
// GL_TRIANGLE_STRIP 0x0005
// GL_TRIANGLE_FAN 0x0006
__asm{
// 1. 保存寄存器
pushad;
pushfd;
// 2. 修改数据
// 判断mode 原[esp+8] 现在的[esp+32+4+4]
mov eax, dword ptr [esp+32+4+4]; // eax=mode
cmp eax, 5;
jz disable;
cmp eax, 6;
jz disable;
jmp back_to_func;
}
disable:
// 调用glDisable
glDisable(GL_DEPTH_TEST);
__asm{
back_to_func:
// 3. 恢复寄存器
popfd;
popad;
// 4. 执行覆盖的代码
mov edi, edi;
push ebp;
mov ebp, esp;
// 5. 返回执行
jmp dwRetAddress;
}
}
/*
void WINAPI MyglBegin(GLenum mode)
{
MessageBox(0,"获取到调用",0,0);
if(mode==GL_TRIANGLE_STRIP||mode==GL_TRIANGLE_FAN)
{
glDisable(GL_DEPTH_TEST);
MessageBox(0,"获取到调用",0,0);
}
glBegin(mode);
}
*/
// 线程函数
DWORD WINAPI ThreadProc(LPVOID lpParameter){
// 保存原始函数地址
DWORD pOldFuncAddr = (DWORD)GetProcAddress(LoadLibrary("opengl32.dll"), "glBegin");
//DWORD pOldFuncAddr = (DWORD)GetProcAddress(LoadLibrary("user32.dll"), "MessageBoxA");
char buf[1024] = {0};
sprintf(buf, "获取到函数地址:%p ", pOldFuncAddr);
MessageBox(0, buf, 0, 0);
// 安装或者卸载HOOK
BOOL ret;
if (!g_dwHookFlag){
ret = setInlineHook(pOldFuncAddr, (DWORD)MyglBegin);
if (ret){
MessageBox(0, "安装hook成功!", 0, 0);
}else{
MessageBox(0, "安装hook失败!", 0, 0);
}
}
return 0;
}
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch ( ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL,0,
(LPTHREAD_START_ROUTINE)ThreadProc,
NULL, 0,NULL);//创建新线程执行代码
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
return TRUE;
}
标签:dwOldAddr,opengl,cs1.6,LPVOID,PATCH,LENGTH,mode,DWORD,inlinehook 来源: https://www.cnblogs.com/Mz1-rc/p/16586633.html