Swift 初见
作者:互联网
简单值
类型不会自动转换,需要手动转换:
let label = "The width is "
let width = 94
let widthLabel = label + String(width)
字符串插件语法 ()
let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
数字与字典
var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[1] = "bottle of water"
var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
occupations["Jayne"] = "Public Relations"
let emptyArray: [String] = []
let emptyDictionary: [String: Float] = [:]
元组
var m: (max: Int, Int, sum:Int) = (1,2,3)
print(m.0)
print(m.max)
print(m.1)
控制流语句
for ... in ...
// 遍历数组
let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
print(teamScore)
// 遍历字典
let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (_, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
print(largest)
// 输出 "25"
if let xxx = XXX
var optionalString: String? = "Hello"
print(optionalString == nil)
var optionalName: String? = "John Appleseed"
var greeting = "Hello!"
if let name = optionalName {
greeting = "Hello, \(name)"
}
?? 默认值
let nickName: String? = nil
let fullName: String = "John Appleseed"
let informalGreeting = "Hi \(nickName ?? fullName)"
级联 ?
let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
let sideLength = optionalSquare?.sideLength
switch case
let vegetable = "red pepper"
switch vegetable {
case "celery":
print("Add some raisins and make ants on a log.")
case "cucumber", "watercress":
print("That would make a good tea sandwich.")
case let x where x.hasSuffix("pepper"):
print("Is it a spicy \(x)?")
default:
print("Everything tastes good in soup.")
}
for ... in range
//不包含上界
var total = 0
for i in 0..<4 {
total += i
}
print(total)
//包含上界
var total = 0
for i in 0...4 {
total += i
}
print(total)
函数与闭包
函数
func greet(person: String, day: String) -> String {
return "Hello \(person), today is \(day)."
}
greet(person:"Bob", day: "Tuesday")
参数的别名
func greet(_ person: String, on day: String) -> String {
return "Hello \(person), today is \(day)."
}
greet("John", on: "Wednesday")
函数闭包
函数作为返回值
func makeIncrementer() -> ((Int) -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)
函数作为参数
func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(list: numbers, condition: lessThanTen)
匿名函数
numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
注:其中 in 前面是函数签名,后面是函数 body
简写 1
let mappedNumbers = numbers.map({ number in 3 * number })
print(mappedNumbers)
简写 2
let sortedNumbers = numbers.sorted { $0 > $1 }
print(sortedNumbers)
对象和类
类与构造函数
class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
注:每个属性都要有初始化 —— 无论是通过声明(就像 numberOfSides
)还是通过构造器(就像 name
)。
getter/setter 的使用
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triangle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
triangle.perimeter = 9.9
print(triangle.sideLength)
willSet/didSet 在设置一个新值之前或者之后运行代码
略
枚举
enum Rank: Int {
case ace = 1
case two, three, four, five, six, seven, eight, nine, ten
case jack, queen, king
func simpleDescription() -> String {
switch self {
case .ace:
return "ace"
case .jack:
return "jack"
case .queen:
return "queen"
case .king:
return "king"
default:
return String(self.rawValue)
}
}
}
let ace = Rank.ace
let aceRawValue = ace.rawValue
if let convertedRank = Rank(rawValue: 3) {
let threeDescription = convertedRank.simpleDescription()
}
带构造参数的枚举类
enum ServerResponse {
case result(String, String)
case failure(String)
}
let success = ServerResponse.result("6:00 am", "8:09 pm")
let failure = ServerResponse.failure("Out of cheese.")
switch success {
// 这里枚举类型是已知的,子类型未知,故写作 .result
case let .result(sunrise, sunset):
print("Sunrise is at \(sunrise) and sunset is at \(sunset)")
case let .failure(message):
print("Failure... \(message)")
}
结构体
使用 struct
来创建一个结构体。结构体和类有很多相同的地方,包括方法和构造器。它们之间最大的一个区别就是结构体是传值,类是传引用。
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .three, suit: .spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
协议
协议
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
类、枚举和结构体都可以遵循协议
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
扩展
使用 extension
来为现有的类型添加功能,比如新的方法和计算属性。你可以使用扩展让某个在别处声明的类型来遵守某个协议,这同样适用于从外部库或者框架引入的类型
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 42
}
}
print(7.simpleDescription)
错误处理
① do...catch
do {
let printerResponse = try send(job: 1440, toPrinter: "Gutenberg")
print(printerResponse)
} catch PrinterError.onFire {
print("I'll just put this over here, with the rest of the fire.")
} catch let printerError as PrinterError {
print("Printer error: \(printerError).")
} catch {
print(error)
}
注:
在 do
代码块中,使用 try
来标记可以抛出错误的代码。在 catch
代码块中,除非你另外命名,否则错误会自动命名为 error
。
② 错误断言,出现异常直接 nil,否则为可选值
let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
③ 资源回收 defer
var fridgeIsOpen = false
let fridgeContent = ["milk", "eggs", "leftovers"]
func fridgeContains(_ food: String) -> Bool {
fridgeIsOpen = true
defer {
fridgeIsOpen = false
}
let result = fridgeContent.contains(food)
return result
}
fridgeContains("banana")
print(fridgeIsOpen)
泛型
// 重新实现 Swift 标准库中的可选类型
enum OptionalValue<Wrapped> {
case none
case some(Wrapped)
}
var possibleInteger: OptionalValue<Int> = .none
possibleInteger = .some(100)
注:这里 .none 是因为父类型已经给出声明,故省略。
泛型限定
func anyCommonElements<T: Sequence, U: Sequence>(_ lhs: T, _ rhs: U) -> Bool
where T.Element: Equatable, T.Element == U.Element
{
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([1, 2, 3], [3])
注:
在类型名后面使用 where
来指定对类型的一系列需求,比如,限定类型实现某一个协议,限定两个类型是相同的,或者限定某个类必须有一个特定的父类。
注2:
<T: Equatable>
和 <T> ... where T: Equatable
的写法是等价的。
标签:case,return,String,print,初见,var,let,Swift 来源: https://www.cnblogs.com/lemos/p/16515511.html