NavMesh-areaMask, cost
作者:互联网
# 这2个在Navigation的Areas页签设置
# 假设有黑色的cat和白色的dog同时要从原点,走到对面ground2上去,cat只能走bridge,dog可以走bridge和water
# 水流速度很慢(cost设为2)时,cat走bridge(黄色), dog走water(蓝色)
# 水流很急(cost设为3)时, cat和dog都走bridge
# 挂在cat和dog上的测试脚本
using UnityEngine; using UnityEngine.AI; public class NavMeshTest : MonoBehaviour { private NavMeshAgent _agent; void Awake() { _agent = GetComponent<NavMeshAgent>(); } void Update() { if (Input.GetMouseButtonDown(0)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); //摄像机方向发射1条射线 Debug.DrawRay(ray.origin, ray.direction * 20, Color.yellow); //画出这条射线 const int maxDistance = 50; if (Physics.Raycast(ray, out var hit, maxDistance)) { _agent.destination = hit.point; Debug.DrawLine(ray.origin, hit.point, Color.red); } } } }
【参考】
Unity NavMesh (导航网格)初探 - 简书 (jianshu.com)
unity自带寻路Navmesh入门教程(三)_阿赵3D的博客-CSDN博客_unity的navmesh
标签:bridge,NavMesh,hit,dog,cat,cost,areaMask,ray 来源: https://www.cnblogs.com/sailJs/p/16366796.html