unity之性能优化 PlayableGraph 动画应用(一)
作者:互联网
PlayableGraph 概述: PlayableGraph是一组API
PlayableGraph常用API:
PlayableGraph
AnimationPlayableOutput: IPlayableOutPut 输出节点
AnimationMixerPlayable: Iplayable 动画混合
AnimationClipPlayable: Iplayable 动画剪辑
可借用第三方可视化工具:
graph-visualizer 插件 进行查看,下载自行百度
废话不多说 ,直接上代码:
1 using UnityEngine; 2 using UnityEngine.Animations; 3 using UnityEngine.Playables; 4 5 public class TestPlayable : MonoBehaviour 6 { 7 private Animator m_Animator; 8 9 [SerializeField] 10 private AnimationClip m_AnimationClip; 11 private PlayableGraph m_PlayableGraph; 12 private AnimationPlayableOutput m_AnimationPlayableOutput; 13 14 void Awake() 15 { 16 m_Animator = GetComponent<Animator>(); 17 //创建画布 18 m_PlayableGraph = PlayableGraph.Create("testGraph"); 19 //为画布创建一个输出节点 20 m_AnimationPlayableOutput = AnimationPlayableOutput.Create(m_PlayableGraph, "OutPut", m_Animator); 21 Test1(); 22 } 23 24 void Test1() 25 { 26 //画布上创建一个动画剪辑,作为输入节点 27 AnimationClipPlayable animationClipPlayable = AnimationClipPlayable.Create(m_PlayableGraph, m_AnimationClip); 28 //连线(设置输出节点的输入源为动画剪辑) 29 m_AnimationPlayableOutput.SetSourcePlayable(animationClipPlayable, 0); 30 //播放 31 m_PlayableGraph.Play(); 32 } 33 }
标签:动画,PlayableGraph,private,AnimationPlayableOutput,unity,节点,Animator 来源: https://www.cnblogs.com/zhaolaosan/p/15841436.html