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P3391 【模板】文艺平衡树 解法

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P3391 【模板】文艺平衡树
splay解法1

#include <bits/stdc++.h>
using namespace std;
const int N = 100005;
int ch[N][2], par[N], val[N], cnt[N], size[N], rev[N], root, ncnt;
int n, m, x, y;
void output(int x); 
bool chk(int x) {
    return ch[par[x]][1] == x;
}
void pushup(int x) {
    size[x] = size[ch[x][0]] + size[ch[x][1]] + cnt[x];
}
void pushdown(int x) {
    if (rev[x])  {
        swap(ch[x][0], ch[x][1]);
        rev[ch[x][0]] ^= 1;
        rev[ch[x][1]] ^= 1;
        rev[x] = 0;
    }
}
void rotate(int x) {
    int y = par[x], z = par[y], k = chk(x), w = ch[x][k^1];
    ch[y][k] = w; par[w] = y;
    ch[z][chk(y)] = x; par[x] = z;
    ch[x][k^1] = y; par[y] = x;
    pushup(y); pushup(x); 
}
void splay(int x, int goal = 0) {
    while (par[x] != goal) {
        int y = par[x], z = par[y];
        if (z != goal) {
            if (chk(x) == chk(y)) rotate(y);
            else rotate(x);
        }
        rotate(x);
    }
    if (!goal) root = x;
}
void insert(int x) {
    int cur = root, p = 0;
    while (cur && val[cur] != x) {
        p = cur;
        cur = ch[cur][x > val[cur]];
    }
    if (cur) {
        cnt[cur]++;
    } else {
        cur = ++ncnt;
        if (p) ch[p][x > val[p]] = cur;
        ch[cur][0] = ch[cur][1] = 0;
        par[cur] = p; val[cur] = x;
        cnt[cur] = size[cur] = 1;
    }
    splay(cur);
}
void find(int x) {
    int cur = root;
    while (ch[cur][x > val[cur]] && val[cur] != x) {
        cur = ch[cur][x > val[cur]];
    }
    splay(cur);
}
int kth(int k) {
    int cur = root;
    while (1) {
        pushdown(cur);
        if (ch[cur][0] && k <= size[ch[cur][0]]) {
            cur = ch[cur][0];
        } else if (k > size[ch[cur][0]] + cnt[cur]) {
            k -= size[ch[cur][0]] + cnt[cur];
            cur = ch[cur][1];
        } else {
            splay(cur);
            return cur;
        }
    }
}

void reverse(int l, int r) {
    int x = kth(l), y = kth(r+2);
    splay(x); splay(y, x);
    rev[ch[y][0]] ^= 1;
}
void output(int x) {
    pushdown(x);
    if (ch[x][0]) output(ch[x][0]);
    if (val[x] && val[x] <= n) printf("%d ", val[x]);
    if (ch[x][1]) output(ch[x][1]);
}


int main() {
    scanf("%d%d", &n, &m);
    for (int i = 0; i <= n+1; i++) insert(i);
    while (m--) {
        scanf("%d%d", &x, &y);
        reverse(x, y);
    }
    output(root);
}

splay解法2

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
using namespace std;
const int Maxn=1000007;
const int inf=1e9;
int f[Maxn],cnt[Maxn],ch[Maxn][2],size[Maxn],key[Maxn],tag[Maxn],sz,rt;
int n,m,x,y,data[Maxn];
bool get(int x)
{
	return ch[f[x]][1]==x;
}
void pushup(int x)
{
	size[x]=size[ch[x][0]]+size[ch[x][1]]+1;
}
void pushdown(int x)
{
	if(x&&tag[x])
	{
		tag[ch[x][0]]^=1;
		tag[ch[x][1]]^=1;
		swap(ch[x][0],ch[x][1]);
		tag[x]=0;
	}
}
void rotate(int x)
{
	int old=f[x],oldf=f[old],which=get(x);
	pushdown(old);pushdown(x);
	ch[old][which]=ch[x][which^1];f[ch[old][which]]=old;
	ch[x][which^1]=old;f[old]=x;
	f[x]=oldf;
	if(oldf) ch[oldf][ch[oldf][1]==old]=x;
	pushup(old);pushup(x);
}
void splay(int x,int goat)
{
	for (int fa;(fa=f[x])!=goat;rotate(x))
	{
		/*
		if (f[fa]!=goat)
		{
			rotate((get(x)==get(fa))?fa:x);
		}
		*/
	}
	if(!goat) rt=x;
}
int bulid_tree(int fa,int l,int r)
{
	if (l>r) return 0;
	int mid=(l+r)>>1;
	int now=++sz;
	key[now]=data[mid];f[now]=fa;tag[now]=0;
	ch[now][0]=bulid_tree(now,l,mid-1);
	ch[now][1]=bulid_tree(now,mid+1,r);
	pushup(now);
	return now;
}
int rnk(int x)
{
	int now=rt;
	while(1)
	{
		pushdown(now);
		if (x<=size[ch[now][0]]) now=ch[now][0];
		else
		{
			x-=size[ch[now][0]]+1;
			if(!x) return now;
			now=ch[now][1];
		}
	}
}
void turn(int l,int r)
{
	l=rnk(l);
	r=rnk(r+2);
	splay(l,0);
	splay(r,l);
	pushdown(rt);
	tag[ch[ch[rt][1]][0]]^=1;
}
void write(int now)
{
	pushdown(now);
	if (ch[now][0]) write(ch[now][0]);
	if (key[now]!=-inf&&key[now]!=inf) cout<<key[now]<<" ";
	if (key[ch[now][1]]) write(ch[now][1]);
}
int main()
{
	cin>>n>>m;
	for (int i=1;i<=n;i++) data[i+1]=i;
	data[1]=-inf;data[n+2]=inf;
	rt=bulid_tree(0,1,n+2);
	for (int i=1;i<=m;i++)
	{
		cin>>x>>y;
		turn(x,y);
	}
	write(rt);
	return 0;
}

splay解法3

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
using namespace std;
const int Maxn=1000007;
const int inf=1e9;
int f[Maxn],cnt[Maxn],ch[Maxn][2],size[Maxn],key[Maxn],tag[Maxn],sz,rt;
int n,m,x,y,data[Maxn];
bool get(int x)
{
	return ch[f[x]][1]==x;
}
void pushup(int x)
{
	size[x]=size[ch[x][0]]+size[ch[x][1]]+1;
}
void pushdown(int x)
{
	if(x&&tag[x])
	{
		tag[ch[x][0]]^=1;
		tag[ch[x][1]]^=1;
		swap(ch[x][0],ch[x][1]);
		tag[x]=0;
	}
}
void rotate(int x)
{
	int old=f[x],oldf=f[old],which=get(x);
	pushdown(old);pushdown(x);
	ch[old][which]=ch[x][which^1];f[ch[old][which]]=old;
	ch[x][which^1]=old;f[old]=x;
	f[x]=oldf;
	if(oldf) ch[oldf][ch[oldf][1]==old]=x;
	pushup(old);pushup(x);
}
void splay(int x,int goat)
{
	for (int fa;(fa=f[x])!=goat;rotate(x))
	{
		if (f[fa]!=goat)
		{
			rotate((get(x)==get(fa))?fa:x);
		}
	}
	if(!goat) rt=x;
}
int bulid_tree(int fa,int l,int r)
{
	if (l>r) return 0;
	int mid=(l+r)>>1;
	int now=++sz;
	key[now]=data[mid];f[now]=fa;tag[now]=0;
	ch[now][0]=bulid_tree(now,l,mid-1);
	ch[now][1]=bulid_tree(now,mid+1,r);
	pushup(now);
	return now;
}
int rnk(int x)
{
	int now=rt;
	while(1)
	{
		pushdown(now);
		if (x<=size[ch[now][0]]) now=ch[now][0];
		else
		{
			x-=size[ch[now][0]]+1;
			if(!x) return now;
			now=ch[now][1];
		}
	}
}
void turn(int l,int r)
{
	l=rnk(l);
	r=rnk(r+2);
	splay(l,0);
	splay(r,l);
	pushdown(rt);
	tag[ch[ch[rt][1]][0]]^=1;
}
void write(int now)
{
	pushdown(now);
	if (ch[now][0]) write(ch[now][0]);
	if (key[now]!=-inf&&key[now]!=inf) cout<<key[now]<<" ";
	if (key[ch[now][1]]) write(ch[now][1]);
}
int main()
{
	cin>>n>>m;
	for (int i=1;i<=n;i++) data[i+1]=i;
	data[1]=-inf;data[n+2]=inf;
	rt=bulid_tree(0,1,n+2);
	for (int i=1;i<=m;i++)
	{
		cin>>x>>y;
		turn(x,y);
	}
	write(rt);
	return 0;
}

  

 

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来源: https://www.cnblogs.com/smghj/p/16028913.html