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Shaders developing for Minecraft and derive

作者:互联网

Index

Beginning

Developing Environment

Introducing

GLSL Basic
Optifine HD Architecture
Building a basic shader

Basic Effect

Shading
Plants Movement
PostProcessing
Fog

Advanced Effect

Reflections
Colored Shading
Water Caustic
Volumn Lighting

Optimizing

Sky Texture
Multi Dimension Shader

Resources

DrawBuffer Table
Uniform variable Table

标签:GLSL,Index,derive,Effect,Table,Shaders,Basic,Shading,Minecraft
来源: https://www.cnblogs.com/L1bra/p/15760497.html