Unity人员始终面对摄像机
作者:互联网
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UserC : MonoBehaviour
{
//主摄像机对象
private new Camera camera;
void Start()
{
camera = Camera.main;
}
private void Update()
{
// 物体始终面向摄像机
var rotation = Quaternion.LookRotation(camera.transform.TransformVector(Vector3.forward),
camera.transform.TransformVector(Vector3.up));
rotation = new Quaternion(0, rotation.y, 0, rotation.w);
gameObject.transform.rotation = rotation;
}
}
标签:Vector3,始终,transform,摄像机,Unity,camera,using,rotation 来源: https://www.cnblogs.com/skyvip/p/15709419.html