unity 常用宏定义
作者:互联网
属性 | 方法 |
UNITY_EDITOR | #define directive for calling Unity Editor scripts from your game code. |
UNITY_EDITOR_WIN | #define directive for Editor code on Windows. |
UNITY_EDITOR_OSX | #define directive for Editor code on Mac OS X. |
UNITY_STANDALONE | #define directive for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux). |
UNITY_STANDALONE_WIN | #define directive for compiling/executing code specifically for Windows standalone applications. |
UNITY_STANDALONE_OSX | #define directive for compiling/executing code specifically for Mac OS X (including Universal, PPC and Intel architectures). |
UNITY_STANDALONE_LINUX | #define directive for compiling/executing code specifically for Linux standalone applications. |
UNITY_ANDROID | #define directive for the Android platform. |
UNITY_IOS | #define directive for compiling/executing code for the iOS platform. |
UNITY_IPHONE | Deprecated. Use UNITY_IOS instead. |
UNITY_WEBGL | #define directive for WebGL. |
官方链接:Unity - Manual: #define directives
标签:常用,code,定义,directive,UNITY,executing,unity,compiling,define 来源: https://blog.csdn.net/ak4100/article/details/121105949