osg实现三视图
作者:互联网
osg实现三视图
#include <osg/Geode> #include <osg/Geometry> #include <osg/LineWidth> #include <osgViewer/Viewer> #include <osgViewer/CompositeViewer> #include <osgDB/ReadFile> #include <osgDB/WriteFile> #include <osgViewer/ViewerEventHandlers> #include <osg/Geode> #include <osg/Geometry> #include <osg/LineWidth> #include <osgViewer/Viewer> #include <osg/Node> #include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgDB/WriteFile> #include <osgViewer/ViewerEventHandlers> #include <osgViewer/CompositeViewer> #include <osg/PositionAttitudeTransform> #include <osg/MatrixTransform> #include <osgFX/Scribe> #include <osgParticle/PrecipitationEffect> #include <osg/NodeCallback> #include <osg/DrawPixels> #include <osg/ShapeDrawable> #include <osg/ComputeBoundsVisitor> #include <osgGA/TrackballManipulator> #include <osgGA/StateSetManipulator> #include <osg/GraphicsContext> #include <osgViewer/GraphicsWindow> #include <iostream> #define M_PI 3.1415926 //绘制几何体 osg::Geode* createShpe() { // osg::Geode *geode = new osg::Geode(); //半径 float radius = 0.8f; //高度 float height = 1.6f; //精细度 osg::TessellationHints* hints1 = new osg::TessellationHints(); //设置精细度 hints1->setDetailRatio(0.9f); //创建正方体 //osg::Box *box = new osg::Box(osg::Vec3(0.0f, 0.0f, 0.0f), 1 * radius); osg::Box *box = new osg::Box(osg::Vec3(0.0f, 0.0f, 0.0f), 1.0f, 2.0f, 0.6f); osg::ShapeDrawable *draw1 = new osg::ShapeDrawable(box, hints1); geode->addDrawable(draw1); return geode; } int main(int argc, char **argv) { osg::ref_ptr<osg::Geode> m_Root = createShpe(); //osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowWin32::WindowData(); osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindow(); // Create the viewer for this window //创建复合视图compositeViewer对象,及4个视图 osgViewer::CompositeViewer* m_ViewerSet = new osgViewer::CompositeViewer(); osg::ref_ptr<osgViewer::View> Viewer1 = new osgViewer::View(); osg::ref_ptr<osgViewer::View> Viewer2 = new osgViewer::View(); osg::ref_ptr<osgViewer::View> Viewer3 = new osgViewer::View(); osg::ref_ptr<osgViewer::View> Viewer4 = new osgViewer::View(); //为四个视图创建四个独立的轨迹球 osgGA::TrackballManipulator* m_traceball1 = new osgGA::TrackballManipulator(); osgGA::TrackballManipulator* m_traceball2 = new osgGA::TrackballManipulator(); osgGA::TrackballManipulator* m_traceball3 = new osgGA::TrackballManipulator(); osgGA::TrackballManipulator* m_traceball4 = new osgGA::TrackballManipulator(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->x = 0; traits->y = 0; traits->width = 1200; traits->height = 560; traits->windowDecoration = false; traits->doubleBuffer = true; traits->sharedContext = 0; traits->setInheritedWindowPixelFormat = true; traits->inheritedWindowData = windata; //设置透视的相关参数 const double fov = 3; const double aspect = (double)traits->width / (double)traits->height; osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); //视图1窗口 Viewer1->addEventHandler(new osgViewer::StatsHandler); Viewer1->setName(("Viewer1")); osg::ref_ptr<osg::Camera> camera1 = new osg::Camera; camera1->setClearColor(osg::Vec4(255.0, 255.0, 255.0, 1.0)); camera1->setGraphicsContext(gc); camera1->setViewport(new osg::Viewport(traits->x, traits->y, (traits->width) / 2, (traits->height) / 2)); camera1->setProjectionMatrixAsPerspective(fov, aspect, 1, 10); Viewer1->setCamera(camera1.get()); osg::Light* defaultLight1 = Viewer1->getLight(); defaultLight1->setAmbient(osg::Vec4(0.2f, 0.2f, 0.2f, 1.0f)); Viewer1->setSceneData(m_Root.get()); Viewer1->setCameraManipulator(m_traceball1); Viewer1->getCamera()->setCullingMode(Viewer1->getCamera()->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING); //视图2窗口 Viewer2->addEventHandler(new osgViewer::StatsHandler); Viewer2->setName(("Viewer2")); osg::ref_ptr<osg::Camera> camera2 = new osg::Camera; camera2->setClearColor(osg::Vec4(255.0, 255.0, 255.0, 1.0)); camera2->setGraphicsContext(gc); camera2->setViewport(new osg::Viewport(traits->x + (traits->width) / 2, traits->y, (traits->width) / 2, (traits->height) / 2)); camera2->setProjectionMatrixAsPerspective(fov, aspect, 1, 10); Viewer2->setCamera(camera2.get()); osg::Light* defaultLight2 = Viewer2->getLight(); defaultLight2->setAmbient(osg::Vec4(0.2f, 0.2f, 0.2f, 1.0f)); Viewer2->setSceneData(m_Root.get()); Viewer2->setCameraManipulator(m_traceball2); Viewer2->getCamera()->setCullingMode(Viewer2->getCamera()->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING); //视图3窗口 Viewer3->addEventHandler(new osgViewer::StatsHandler); Viewer3->setName(("Viewer3")); osg::ref_ptr<osg::Camera> camera3 = new osg::Camera; camera3->setClearColor(osg::Vec4(255.0, 255.0, 255.0, 1.0)); camera3->setGraphicsContext(gc); camera3->setViewport(new osg::Viewport(traits->x, traits->y + (traits->height) / 2, (traits->width) / 2, (traits->height) / 2)); camera3->setProjectionMatrixAsPerspective(fov, aspect, 1, 10); Viewer3->setCamera(camera3.get()); osg::Light* defaultLight3 = Viewer3->getLight(); defaultLight3->setAmbient(osg::Vec4(0.2f, 0.2f, 0.2f, 1.0f)); Viewer3->setSceneData(m_Root.get()); Viewer3->setCameraManipulator(m_traceball3); Viewer3->getCamera()->setCullingMode(Viewer3->getCamera()->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING); //视图4窗口 Viewer4->addEventHandler(new osgViewer::StatsHandler); Viewer4->setName(("Viewer4")); osg::ref_ptr<osg::Camera> camera4 = new osg::Camera; camera4->setClearColor(osg::Vec4(255.0, 255.0, 255.0, 1.0)); camera4->setGraphicsContext(gc); camera4->setViewport(new osg::Viewport(traits->x + (traits->width) / 2, traits->y + (traits->height) / 2, (traits->width) / 2, (traits->height) / 2)); camera4->setProjectionMatrixAsPerspective(fov, aspect, 1, 10); Viewer4->setCamera(camera4.get()); osg::Light* defaultLight4 = Viewer4->getLight(); defaultLight4->setAmbient(osg::Vec4(0.2f, 0.2f, 0.2f, 1.0f)); Viewer4->setSceneData(m_Root.get()); Viewer4->setCameraManipulator(m_traceball4); Viewer4->getCamera()->setCullingMode(Viewer4->getCamera()->getCullingMode() & ~osg::CullStack::SMALL_FEATURE_CULLING); //设置视图初始状态 //TOP_VIEW m_traceball1->setRotation(osg::Quat(1.0f, 0.0, 0.0, 0.0)); m_traceball2->setRotation(osg::Quat(0.0f, 0.0f, 0.0f, 1.0f)); //WEST_VIEW m_traceball3->setRotation(osg::Quat(1.0f, -1.0, -1.0, 1.0f)); //NORTH_VIEW m_traceball4->setRotation(osg::Quat(0.0f, 1.0f, 1.0f, 0.0f)); //添加视图 m_ViewerSet->addView(Viewer1); m_ViewerSet->addView(Viewer2); m_ViewerSet->addView(Viewer3); m_ViewerSet->addView(Viewer4); // Realize the Viewer m_ViewerSet->realize(); m_ViewerSet->setKeyEventSetsDone(0); m_ViewerSet->run(); return 0; }
参考:https://blog.csdn.net/pengjiaqi1028/article/details/78582366
标签:1.0,实现,0.0,三视图,traits,new,include,osg 来源: https://www.cnblogs.com/herd/p/15330949.html