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Pptx的多路径形状转为WPF的Path

作者:互联网

本文是将演示如何解析pptx文件的多路径的形状转换到WPF,绘制多个Shape的Path

Shape Path

这是Pptx的【标注:弯曲曲线(无边框)】形状的OpenXml定义部分:

  <callout2>
    <avLst xmlns="http://schemas.openxmlformats.org/drawingml/2006/main">
      <gd name="adj1" fmla="val 18750" />
      <gd name="adj2" fmla="val -8333" />
      <gd name="adj3" fmla="val 18750" />
      <gd name="adj4" fmla="val -16667" />
      <gd name="adj5" fmla="val 112500" />
      <gd name="adj6" fmla="val -46667" />
    </avLst>
    <gdLst xmlns="http://schemas.openxmlformats.org/drawingml/2006/main">
      <gd name="y1" fmla="*/ h adj1 100000" />
      <gd name="x1" fmla="*/ w adj2 100000" />
      <gd name="y2" fmla="*/ h adj3 100000" />
      <gd name="x2" fmla="*/ w adj4 100000" />
      <gd name="y3" fmla="*/ h adj5 100000" />
      <gd name="x3" fmla="*/ w adj6 100000" />
    </gdLst>
    <pathLst xmlns="http://schemas.openxmlformats.org/drawingml/2006/main">
      <path stroke="false" extrusionOk="false">
        <moveTo>
          <pt x="l" y="t" />
        </moveTo>
        <lnTo>
          <pt x="r" y="t" />
        </lnTo>
        <lnTo>
          <pt x="r" y="b" />
        </lnTo>
        <lnTo>
          <pt x="l" y="b" />
        </lnTo>
        <close />
      </path>
      <path fill="none" extrusionOk="false">
        <moveTo>
          <pt x="x1" y="y1" />
        </moveTo>
        <lnTo>
          <pt x="x2" y="y2" />
        </lnTo>
        <lnTo>
          <pt x="x3" y="y3" />
        </lnTo>
      </path>
    </pathLst>
  </callout2>

然后以下OpenXml Shape Path的子属性:

属性 类型 备注
extrusionOk (3D Extrusion Allowed) bool 指定使用 3D 拉伸可能在此路径,默认false或0
fill (Path Fill) PathFillMode 路径填充模式:Norm(默认)、None、Lighten、LightenLess、Darken、DarkenLess
stroke (Path Stroke) bool 是否存在轮廓:默认false
h (Path Height) int 指定框架的高度或在路径坐标系统中应在使用的最大的 y 坐标
w (Path Width) int 指定的宽度或在路径坐标系统中应在使用的最大的 x 坐标

首先为什么是要转为多个Shape呢?因为OpenXml每条路径,都能设置是否有轮廓、填充等属性,而该属性设置只能在Shape层,而不能在Geometry层,就算是通过PathGeometry的PathFigure也只能设置IsFilled(是否填充),不能设置IsStroke(是否有轮廓)

解析Pptx形状

首先我们来创建对应Shape Path的类:

    public readonly struct ShapePath
    {
        public ShapePath(string path, FillMode fillMode = FillMode.Norm, bool isStroke = true)
        {
            Path = path;
            IsStroke = isStroke;
            FillMode = fillMode;
            IsFilled = fillMode is not FillMode.None;
        }

        /// <summary>
        /// 是否填充
        /// </summary>
        public bool IsFilled { get; }

        /// <summary>
        /// 是否有边框
        /// </summary>
        public bool IsStroke { get; }

        public FillMode FillMode { get; }

        /// <summary>
        /// Geometry的Path
        /// </summary>
        public string Path { get; }
    }

    public enum FillMode
    {
        /// <summary>
        ///Darken Path Fill
        /// </summary>
        Darken,

        /// <summary>
        /// Darken Path Fill Less
        /// </summary>
        DarkenLess,

        /// <summary>
        /// Lighten Path Fill
        /// </summary>
        Lighten,

        /// <summary>
        /// Lighten Path Fill Less
        /// </summary>
        LightenLess,

        /// <summary>
        /// None Path Fill
        /// </summary>
        None,

        /// <summary>
        /// Normal Path Fill
        /// </summary>
        Norm
    }

解析pptx形状的关键代码:

private void PptxMultiPathToGeometry(string filePath)
{
    if (!File.Exists(filePath) || !filePath.EndsWith(".pptx", StringComparison.OrdinalIgnoreCase))
    {
        MessageBox.Show("请输入正确的pptx文件路径");
        return;
    }
    using (var presentationDocument = PresentationDocument.Open(filePath, false))
    {
        var presentationPart = presentationDocument.PresentationPart;
        var presentation = presentationPart?.Presentation;
        var slideIdList = presentation?.SlideIdList;
        if (slideIdList == null)
        {
            return;
        }
        foreach (var slideId in slideIdList.ChildElements.OfType<SlideId>())
        {
            var slidePart = (SlidePart)presentationPart.GetPartById(slideId.RelationshipId);
            var slide = slidePart.Slide;
            foreach (var shapeProperties in slide.Descendants<ShapeProperties>())
            {
                var presetGeometry = shapeProperties.GetFirstChild<PresetGeometry>();
                if (presetGeometry != null && presetGeometry.Preset.HasValue)
                {
                    if (presetGeometry.Preset == ShapeTypeValues.BorderCallout2)
                    {
                        var transform2D = shapeProperties.GetFirstChild<Transform2D>();
                        var extents = transform2D?.GetFirstChild<Extents>();
                        if (extents != null)
                        {
                            var width = extents.Cx;
                            var height = extents.Cy;
                            if (width.HasValue && height.HasValue)
                            {
                                var geometryPaths = GetGeometryPathFromCallout2(new Emu(width).EmuToPixel().Value, new Emu(height).EmuToPixel().Value);
                                RenderGeometry(geometryPaths);
                            }
                        }
                   }
               }
         }
     }
   }
}

根据openxml的定义算出Shape Path:

        /// <summary>
        /// 获取【标注:弯曲线形】的Shape Path
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        public static List<ShapePath> GetGeometryPathFromCallout2(double width, double height)
        {
            var (h, w, l, r, t, b, hd2, hd4, hd5, hd6, hd8, ss, hc, vc, ls, ss2, ss4, ss6, ss8, wd2, wd4, wd5, wd6, wd8, wd10, cd2, cd4, cd8) = GetFormulaProperties(width, height);
            //<avLst xmlns="http://schemas.openxmlformats.org/drawingml/2006/main">
            //  <gd name="adj1" fmla="val 18750" />
            //  <gd name="adj2" fmla="val -8333" />
            //  <gd name="adj3" fmla="val 18750" />
            //  <gd name="adj4" fmla="val -16667" />
            //  <gd name="adj5" fmla="val 112500" />
            //  <gd name="adj6" fmla="val -46667" />
            //</avLst>
            var adj1 = 18750d;
            var adj2 = -8333d;
            var adj3 = 18750d;
            var adj4 = -16667d;
            var adj5 = 112500d;
            var adj6 = -46667;

            //<gdLst xmlns="http://schemas.openxmlformats.org/drawingml/2006/main">
            //  <gd name="y1" fmla="*/ h adj1 100000" />
            //  <gd name="x1" fmla="*/ w adj2 100000" />
            //  <gd name="y2" fmla="*/ h adj3 100000" />
            //  <gd name="x2" fmla="*/ w adj4 100000" />
            //  <gd name="y3" fmla="*/ h adj5 100000" />
            //  <gd name="x3" fmla="*/ w adj6 100000" />
            //</gdLst>

            //  <gd name="y1" fmla="*/ h adj1 100000" />
            var y1 = h * adj1 / 100000;
            //  <gd name="x1" fmla="*/ w adj2 100000" />
            var x1 = w * adj2 / 100000;
            //  <gd name="y2" fmla="*/ h adj3 100000" />
            var y2 = h * adj3 / 100000;
            //  <gd name="x2" fmla="*/ w adj4 100000" />
            var x2 = w * adj4 / 100000;
            //  <gd name="y3" fmla="*/ h adj5 100000" />
            var y3 = h * adj5 / 100000;
            //  <gd name="x3" fmla="*/ w adj6 100000" />
            var x3 = w * adj6 / 100000;

            // <pathLst xmlns="http://schemas.openxmlformats.org/drawingml/2006/main">
            //  <path extrusionOk="false">
            //    <moveTo>
            //      <pt x="l" y="t" />
            //    </moveTo>
            //    <lnTo>
            //      <pt x="r" y="t" />
            //    </lnTo>
            //    <lnTo>
            //      <pt x="r" y="b" />
            //    </lnTo>
            //    <lnTo>
            //      <pt x="l" y="b" />
            //    </lnTo>
            //    <close />
            //  </path>
            //  <path fill="none" extrusionOk="false">
            //    <moveTo>
            //      <pt x="x1" y="y1" />
            //    </moveTo>
            //    <lnTo>
            //      <pt x="x2" y="y2" />
            //    </lnTo>
            //    <lnTo>
            //      <pt x="x3" y="y3" />
            //    </lnTo>
            //  </path>
            //</pathLst>

            var pathLst = new List<ShapePath>();

            //  <path stroke="false" extrusionOk="false">
            //    <moveTo>
            //      <pt x="l" y="t" />
            //    </moveTo>
            var currentPoint = new EmuPoint(l, t);
            var stringPath = new StringBuilder();
            stringPath.Append($"M {EmuToPixelString(currentPoint.X)},{EmuToPixelString(currentPoint.Y)} ");
            //    <lnTo>
            //      <pt x="r" y="t" />
            //    </lnTo>
            currentPoint = LineToToString(stringPath, r, t);
            //    <lnTo>
            //      <pt x="r" y="b" />
            //    </lnTo>
            currentPoint = LineToToString(stringPath, r, b);
            //    <lnTo>
            //      <pt x="l" y="b" />
            //    </lnTo>
            currentPoint = LineToToString(stringPath, l, b);
            //    <close />
            stringPath.Append("z ");

            pathLst.Add(new ShapePath(stringPath.ToString(),isStroke:false));



            //  <path fill="none" extrusionOk="false">
            //    <moveTo>
            //      <pt x="x1" y="y1" />
            //    </moveTo>
            stringPath.Clear();
            currentPoint = new EmuPoint(x1, y1);
            stringPath.Append($"M {EmuToPixelString(currentPoint.X)},{EmuToPixelString(currentPoint.Y)} ");
            //    <lnTo>
            //      <pt x="x2" y="y2" />
            //    </lnTo>
            currentPoint = LineToToString(stringPath, x2, y2);
            //    <lnTo>
            //      <pt x="x3" y="y3" />
            //    </lnTo>
            _ = LineToToString(stringPath, x3, y3);

            pathLst.Add(new ShapePath(stringPath.ToString(), FillMode.None));


            return pathLst;

        }

将解析好的Shape Path转为WPF的形状Path:

         /// <summary>
        /// 将解析好的Shape Path转为Path的形状集合
        /// </summary>
        /// <param name="geometryPaths"></param>
        /// <returns></returns>
        private List<System.Windows.Shapes.Path> CreatePathLst(List<ShapePath> geometryPaths)
        {
            var pathLst = new List<System.Windows.Shapes.Path>();
            foreach (var geometryPath in geometryPaths)
            {
                var geometry = Geometry.Parse(geometryPath.Path);
                var path = new System.Windows.Shapes.Path
                {
                    Data = geometry,
                    Fill = geometryPath.IsFilled ? new SolidColorBrush(Color.FromRgb(68, 114, 196)) : null,
                    Stroke = geometryPath.IsStroke ? new SolidColorBrush(Color.FromRgb(47, 82, 143)) : null,
                };
                pathLst.Add(path);
            }
            return pathLst;
        }

然后渲染到界面:

        /// <summary>
        /// 渲染形状到界面
        /// </summary>
        /// <param name="geometryPaths"></param>
        private void RenderGeometry(List<ShapePath> geometryPaths)
        {
            if (PathGrid.Children.Count > 0)
            {
                PathGrid.Children.Clear();
            }
            var pathLst = CreatePathLst(geometryPaths);
            foreach (var path in pathLst)
            {
                PathGrid.Children.Add(path);
            }
        }

效果演示

pptx和WPF渲染结果对比:

我们会发现,pptx的形状和wpf的形状是一模一样的,同样的左边线条的Path是无填充的,而右边的矩形则是无轮廓有填充的

源码

源码地址

标签:Pptx,多路径,currentPoint,Shape,new,var,Path,stringPath
来源: https://www.cnblogs.com/ryzen/p/14987788.html