javascript-屏幕左侧的鼠标将图像向左移动,与屏幕右侧的鼠标相同
作者:互联网
我正在尝试获取大约1920x1200px的图像以在800x600px的浏览器窗口中平移.
因此,如果我的鼠标位于浏览器窗口的左上角,则该图像会掉线,因此其左上角的边距位于浏览器窗口的左上角.右下角也是如此.
因此,如果鼠标位于屏幕中央,则图像也应居中.
由于我的数学有点生疏,我不确定需要什么计算.
目前,我正在使用一些javascript,它仅使用CSS的top / left属性移动图像,但没有成功,因为它只是从左上角移动图片.
我还将图像的位置设置为css中的绝对位置.
function updateImgPosition( e )
{
var avatar = document.getElementById("avatar");
// Width
var windowWidth = window.innerWidth;
var mouseWidthLocation = e.x;
var percentOfWidth = (100 / windowWidth) * mouseWidthLocation;
// Height
var windowHeight = window.innerHeight;
var mouseHeightLocation = e.y;
var percentOfHeight = (100 / windowHeight) * mouseHeightLocation;
avatar.style.top = percentOfHeight + "%";
avatar.style.left = percentOfWidth + "%";
}
document.onmousemove = updateImgPosition;
这是我的演示:http://jsfiddle.net/uQAmQ/1/
解决方法:
小提琴:http://jsfiddle.net/uQAmQ/2/
您不应在绝对定位的元素上“平移”,因为窗口的宽度和高度会根据图像不断变化.较平滑的解决方案涉及使用背景图像.有关使用的逻辑,请参见我的答案的中间部分.
考虑以下JavaScript(阅读注释; HTML CSS摆弄):
(function(){ //Anonymous function wrapper for private variables
/* Static variables: Get the true width and height of the image*/
var avatar = document.getElementById("avatar");
var avatarWidth = avatar.width;
var avatarHeight = avatar.height;
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
/* Logic: Move */
var ratioY = (avatarHeight - windowHeight) / windowHeight;
var ratioX = (avatarWidth - windowWidth) / windowWidth;
function updateImgPosition( e ) {
var mouseY = e.pageX; //e.pageX, NOT e.x
var mouseX = e.pageY;
var imgTop = ratioY*(-mouseY);
var imgLeft = ratioX*(-mouseX);
document.body.style.backgroundPosition = imgLeft + "px " + imgTop + "px";
}
/* Add event to WINDOW, NOT "document"! */
window.onmousemove = updateImgPosition;
})();
其背后的逻辑:
>不能使用相对单位,因为图像尺寸是以绝对单位指定的.
>偏移量应根据特定的比率变化,类似于:图像大小除以窗口大小.但是,该比率不完整:图像会在窗口的左下角消失.要解决此问题,请从图像尺寸中减去窗口尺寸.结果可以在代码中以可变的ratioX和ratioY找到.
先前的代码必须在window.onload事件中加载,因为图像的大小是动态计算的.因此,主体中还包含一个HTML元素.
通过指定代码中背景的大小,可以将同一代码编写得更小,更有效.请参阅此改进的代码.小提琴:http://jsfiddle.net/uQAmQ/3/
(function(){ //Anonymous function wrapper for private variables
/* Static variables: Get the true width and height of the image*/
var avatarWidth = 1690;
var avatarHeight = 1069;
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
/* Logic: Move */
var ratioY = (avatarHeight - windowHeight) / windowHeight;
var ratioX = (avatarWidth - windowWidth) / windowWidth;
function updateImgPosition( e ) {
var mouseX = e.pageX; //e.pageX, NOT e.x
var mouseY = e.pageY;
var imgTop = ratioY*(-mouseY);
var imgLeft = ratioX*(-mouseX);
document.body.style.backgroundPosition = imgLeft + "px " + imgTop + "px";
}
/* Add event to WINDOW, NOT "document"! */
window.onmousemove = updateImgPosition;
})();
如果您不介意代码的可读性下降,那么以下代码是Fiddle的最佳解决方案:http://jsfiddle.net/uQAmQ/4/:
(function(){ //Anonymous function wrapper for private variables
/* Static variables: Get the true width and height of the image*/
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
var ratioY = (windowHeight - 1069) / windowHeight;
var ratioX = (windowWidth - 1690) / windowWidth;
window.onmousemove = function( e ) {
document.body.style.backgroundPosition = ratioX * e.pageX + "px " + ratioY * e.pageY + "px";
}
})();
标签:onmousemove,javascript 来源: https://codeday.me/bug/20191102/1988889.html