错误:java.lang.NullPointerException:尝试调用虚拟方法’android.content.res.XmlResourceParser
作者:互联网
我收到此错误.我是android studio的新手,我需要创建此插件以统一在运行时安装apk
错误-尝试在空对象引用上调用虚拟方法’android.content.Context Android.content.Context.getApplicationContext()’
插件类-
package com.example.unitypluginappinstall;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.support.v4.content.FileProvider;
import java.io.File;
public class PluginClass extends Activity {
static String errMessage;
public static String InstallApp(String ApkPath){
try {
errMessage = "test";
File toInstall = new File(ApkPath);
Uri apkUri = FileProvider.getUriForFile(ContextClass.context(),
ContextClass.context().getApplicationContext().getPackageName() +
".fileprovider", toInstall);
Intent intent = new Intent(Intent.ACTION_INSTALL_PACKAGE);
intent.setData(apkUri);
intent.setFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
ContextClass.context().startActivity(intent);
}
catch (Exception e){
errMessage = e.getMessage();
}
return errMessage;
}
}
ContextClass-
package com.example.unitypluginappinstall;
import android.app.Application;
import android.content.Context;
public class ContextClass extends Application {
private static ContextClass instance;
public ContextClass(){
instance = this;
}
public static ContextClass instance(){
return instance;
}
public static Context context() {
return instance.getApplicationContext();
}
}
清单文件-
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.unitypluginappinstall">
<application android:allowBackup="true" android:label="@string/app_name"
android:supportsRtl="true">
<provider
android:name="android.support.v4.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/filepaths"></meta-data>
</provider>
android:name=".ContextClass">
</application>
PluginWrapper:
public class PluginWrapper : MonoBehaviour {
string savePath;
void Start () {
savePath = Path.Combine(Application.persistentDataPath, "data");
savePath = Path.Combine(savePath, "applaunchtest.apk");
Install();
}
void Install(){
try
{
//Install APK
GameObject.Find("TextDebug").GetComponent<Text().text"Installing...";
var plugin = new
AndroidJavaClass("com.example.unitypluginappinstall.PluginClass");
GameObject.Find("TextDebug").GetComponent<Text>().text =
plugin.CallStatic<string>("InstallApp", savePath);
}
catch(Exception e)
{
GameObject.Find("TextDebug").GetComponent<Text>().text = e.Message;
}
}
}
编辑-
插件类
package com.example.unitypluginappinstall;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.support.v4.content.FileProvider;
import java.io.File;
public class PluginClass extends Activity {
static String errMessage;
public static String InstallApp(Context context, String ApkPath){
try {
errMessage = "test";
File toInstall = new File(ApkPath);
Uri apkUri = FileProvider.getUriForFile(context,
context.getApplicationContext().getPackageName() +
".fileprovider", toInstall);
Intent intent = new Intent(Intent.ACTION_INSTALL_PACKAGE);
intent.setData(apkUri);
intent.setFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
context.startActivity(intent);
}
catch (Exception e){
errMessage = e.getMessage();
}
return errMessage;
}
}
插件包装器-
public class PluginWrapper : MonoBehaviour {
string savePath;
void Start () {
savePath = Path.Combine(Application.persistentDataPath, "data");
savePath = Path.Combine(savePath, "applaunchtest.apk");
Install();
}
void Install(){
try
{
//Install APK
AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
GameObject.Find("TextDebug").GetComponent<Text().text"Installing...";
var plugin = new
AndroidJavaClass("com.example.unitypluginappinstall.PluginClass");
GameObject.Find("TextDebug").GetComponent<Text>().text =
plugin.CallStatic<string>("InstallApp",unityContext, savePath);
}
catch(Exception e)
{
GameObject.Find("TextDebug").GetComponent<Text>().text = e.Message;
}
}
}
编辑
解决方法:
来自Java的Contect插件为null.如果需要,您必须将Unity的上下文发送到Java插件.
添加另一个接收上下文的参数,然后使用该参数中的该上下文而不是Android.content.Context.getApplicationContext()中的那个.
Java的:
public static String InstallApp(Context context, String ApkPath){
try {
errMessage = "test";
File toInstall = new File(ApkPath);
Uri apkUri = FileProvider.getUriForFile(context,
context.getPackageName() +
".fileprovider", toInstall);
Intent intent = new Intent(Intent.ACTION_INSTALL_PACKAGE);
intent.setData(apkUri);
intent.setFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
context.startActivity(intent);
}
catch (Exception e){
errMessage = e.getMessage();
}
return errMessage;
}
C#:
发送Unity上下文和要传递给函数的路径.
void Install()
{
try
{
GameObject.Find("TextDebug").GetComponent<Text>().text = "Installing...";
//Get Unity Context
AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
AndroidJavaClass plugin = new AndroidJavaClass("com.example.unitypluginappinstall.PluginClass");
string result = plugin.CallStatic<string>("InstallApp", unityContext, savePath);
}
catch (Exception e)
{
GameObject.Find("TextDebug").GetComponent<Text>().text = e.Message;
}
}
您可能有其他不相关的错误,但是Context null问题应该消失了.
编辑:
如果收到异常:
Attempt to invoke virtual method
‘android.content.res.XmlResourceParser
android.content.pm.packageItemInfo.loadXmlMetaData(android.content.pm.PackageManager.java.lang.String)’
您只需要做几件事.
1.将“ .jar”插件插入UnityProject / Assets / Plugins / Android目录.
2.从“ AndroidSDK / extras / android / support / v4 / android-support-v4.jar”中复制“ android-support-v4.jar”
目录到您的“ UnityProject / Assets / Plugins / Android”目录.
3.在UnityProject / Assets / Plugins / Android目录中创建一个名为“ AndroidManifest.xml”的文件,并将下面的代码放入其中.
确保用您自己的包名称替换“ com.company.product”.有2种情况出现.您必须同时替换它们:
这些可以在package =“ com.company.product”和android:authorities =“ com.company.product.fileprovider”中找到.不要更改或删除“文件提供程序”,也不要更改其他任何内容.
这是“ AndroidManifest.xml”文件:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.company.product" xmlns:tools="http://schemas.android.com/tools" android:installLocation="preferExternal" android:versionName="1.0" android:versionCode="1">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="@style/UnityThemeSelector" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<provider
android:name="android.support.v4.content.FileProvider"
android:authorities="com.company.product.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/provider_paths"/>
</provider>
</application>
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" />
</manifest>
4.在“ UnityProject / Assets / Plugins / Android / res / xml”目录中创建一个名为“ provider_paths.xml”的新文件,并将代码放在下面.如您所见,您必须创建一个res,然后创建一个xml文件夹.
确保用您自己的包名称替换“ com.company.product”.
它只出现一次.
这是您应该放入此“ provider_paths.xml”文件的内容:
<?xml version="1.0" encoding="utf-8"?>
<paths xmlns:android="http://schemas.android.com/apk/res/android">
<!--<external-path name="external_files" path="."/>-->
<external-path path="Android/data/com.company.product" name="files_root" />
<external-path path="." name="external_storage_root" />
</paths>
而已.
标签:android,android-fileprovider,unity3d,android-context,c-2 来源: https://codeday.me/bug/20191011/1892397.html