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java – 如何使用箭头键在屏幕上移动图形?

作者:互联网

我正在努力创造一个简单游戏的开始.我要做的第一件事是将图形导入我的代码并在屏幕上移动它.我能够在屏幕上画一个球并移动它,但是当我从文件中导入图形时,我无法移动它.我错过了什么或做错了什么?

import javax.swing.*;
import java.awt.Graphics;
import java.awt.*;
import java.awt.event.*;
import javax.swing.ImageIcon;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Game extends JPanel implements ActionListener, KeyListener {

    Timer t = new Timer(5, this);
    double x = 0, y = 0, velX = 0, velY = 0;
    private ImageIcon image;


    public Game(){
        setBackground(Color.WHITE);
        t.start();
        addKeyListener(this);
        this.setFocusable(true);
        setFocusTraversalKeysEnabled(false);
        image = new ImageIcon ("ship.gif");

    }

    public void paintComponent(Graphics g){
        super.paintComponent(g);
        ImageIcon i = new ImageIcon("C:\\Users\\Bryan\\Pictures\\ship.gif");
        i.paintIcon(this, g, 0, 0);

    }

    public void actionPerformed(ActionEvent e){
        repaint();
        x += velX;
        y += velY;

        if(x<0){
            velX = 0;
            x = 0;
        }

        if(x>750){
            velX = 0;
            x = 750;
        }

        if(y<0);{
            velY = 0;
            y = 0;
        }

        if(y>550){
            velY = 0;
            y = 550;
        }
    }

    public void up(){
        velY = -1.5;
        velX = 0;
    }

    public void down(){
        velY = 1.5;
        velX = 0;
    }

    public void left(){
        velX = -1.5;
        velY = 0;
    }

    public void right(){
        velX = 1.5;
        velY = 0;
    }

    public void keyPressed(KeyEvent e){
        int code = e.getKeyCode();

        if (code == KeyEvent.VK_UP){
            up();
        }

        if (code == KeyEvent.VK_DOWN){
            down();
        }

        if (code == KeyEvent.VK_LEFT){
            left();
        }

        if (code == KeyEvent.VK_RIGHT){
            right();
        }
    }

    public void keyTyped(KeyEvent e){}

    public void keyReleased(KeyEvent e){

//      velX = 0;
//      velY = 0;
        int code = e.getKeyCode();

        if (code == KeyEvent.VK_UP){
            velY = 0;
        }
        if (code == KeyEvent.VK_DOWN){
            velY = 0;
        }
        if (code == KeyEvent.VK_LEFT){
            velX = 0;
        }
        if (code == KeyEvent.VK_RIGHT){
            velX = 0;
        }
    }

}

我的驱动程序在另一个类中,如下所示:

import java.awt.Color;

import javax.swing.JFrame;

public class GameDriver {

    public static void main(String[] args) {

        JFrame f = new JFrame();
        Game  g = new Game();
        f.add(g);
        f.setVisible(true);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setSize(800,600);

    }
}

解决方法:

这里有两大问题:

public void paintComponent(Graphics g){
    super.paintComponent(g);
    ImageIcon i = new ImageIcon("C:\\Users\\Bryan\\Pictures\\ship.gif");
    i.paintIcon(this, g, 0, 0);
}

>您正在从paintComponent(…)中的文件中读取.永远不要这样做因为这会不必要地减慢您的绘图速度.可能在构造函数中读取一次图像,然后在绘图中使用存储的图像变量. paintComponent方法应仅用于绘画,它应该是精益,平均和快速的.
>你总是在0,0处画画.如果要移动某些内容,请在可变位置绘制,然后更改变量保留的值并重新绘制.

另外:您应该使用键绑定来接受Swing应用程序中的击键,因为这将有助于解决焦点问题.

例如,请查看我在this answer的代码.

标签:java-2d,java,swing
来源: https://codeday.me/bug/20191008/1875354.html