C++ insert struct set
作者:互联网
//Model/BookStruct.cpp #include <iostream> using namespace std; struct BookStruct { int BookIndex; long double BookId; char *BookName; char *BookTitle; bool operator < (const BookStruct &other) const { return BookIndex < other.BookIndex; } };
//Model/Util.h #ifndef Util_H #define Util_H #include <chrono> #include <ctime> #include <fstream> #include <functional> #include <iostream> #include <list> #include <map> #include <math.h> #include <queue> #include <set> #include <sstream> #include <string.h> #include <typeinfo> #include <thread> #include <unistd.h> #include <uuid/uuid.h> #include <vector> #include "Model/BookStruct.cpp" using namespace std; class Util { public: static char *dtVlaue; static char *uuidValue; Util(); ~Util(); void structSet31(int len); void printStructSet30(set<BookStruct> &st); void getStructSet29(set<BookStruct> &st,int len); char *getTimeNow(); char *getUuid(); }; #endif
//Util.cpp #include "Model/Util.h" char *Util::dtVlaue = (char *)malloc(30); char *Util::uuidValue = (char *)malloc(40); void Util::structSet31(int len) { set<BookStruct> st; getStructSet29(std::ref(st), len); printStructSet30(std::ref(st)); cout << getTimeNow() << ",finished in void Util::structSet31(int len)!!!" << endl; } void Util::printStructSet30(set<BookStruct> &st) { set<BookStruct>::iterator itr = st.begin(); while (itr != st.end()) { cout << fixed << "Index=" << itr->BookIndex << ",Id=" << itr->BookId << ",Name=" << itr->BookName << ",Title=" << itr->BookTitle << endl; free(itr->BookName); free(itr->BookTitle); itr++; } cout << getTimeNow() << ",finished in void Util::printStructSet30(set<BookStruct> &st)!" << endl << endl; } void Util::getStructSet29(set<BookStruct> &st, int len) { for (int i = 0; i < len; i++) { BookStruct bs; bs.BookIndex = i; bs.BookId = (long double)i * i * i * i * i * i * i * i * i * i; bs.BookName = (char *)malloc(40); bs.BookTitle = (char *)malloc(40); strcpy(bs.BookName, getUuid()); strcpy(bs.BookTitle, getUuid()); st.insert(bs); } } char *Util::getTimeNow() { time_t rawTime = time(NULL); tm tmInfo = *localtime(&rawTime); strftime(dtVlaue, 20, "%Y%m%d%H%M%S", &tmInfo); return dtVlaue; } char *Util::getUuid() { uuid_t newUUID; uuid_generate(newUUID); uuid_unparse(newUUID, uuidValue); return uuidValue; }
//main.cpp #include "Model/Util.h" void structSet18(int len); int main(int args, char **argv) { try { structSet18(atoi(argv[1])); } catch (const std::exception &e) { std::cerr << e.what() << '\n'; } return 0; } void structSet18(int len) { Util ul; ul.structSet31(len); }
2.Compile via g++
g++ -g -std=c++2a -I. *.cpp ./Model/*.cpp -o h1 -lmysqlclient -luuid -lpthread;
3.Run
time ./h1 10000000;
Be cautious,the key located at implement operator < explicit and its const modifier in BookStruct.cpp file as below
bool operator < (const BookStruct &other) const { return BookIndex < other.BookIndex; }
If I did't add the above operator < implementation method,when compile it will throw exceptions as below snapshot.
/usr/include/c++/9/bits/stl_function.h:386:20: error: no match for ‘operator<’ (operand types are ‘const BookStruct’ and ‘const BookStruct’)
标签:insert,set,struct,int,st,char,Util,bs,include 来源: https://www.cnblogs.com/Fred1987/p/16340791.html