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c++ 实现的简易线程池

作者:互联网

//单例类
template<typename T>
class Singleton {
public:
	static T &instance() {
		call_once(onceFlag_, [&]{instance_ = new T(); });
		return *instance_;
	}
private:
	Singleton()=default;
	Singleton(const Singleton&) = delete;
	Singleton &operator=(const Singleton&) = delete;
	~Singleton() = default;
	static once_flag onceFlag_;
	static atomic<T *> instance_;
};

template<typename T> 
atomic<T *> Singleton<T>::instance_ = nullptr;
template<typename T>
once_flag Singleton<T>::onceFlag_;

//阻塞队列
template<typename T>
class BlockingQueue {
public:
	BlockingQueue() = default;
	BlockingQueue(const BlockingQueue&) = delete;
	BlockingQueue& operator=(const BlockingQueue&) = delete;
	void push(const T& val) {
		lock_guard<mutex> lock(mutex_);
		data_.push(val);
		cond_.notify_one();
	}
	T pop() {
		unique_lock<mutex> lock(mutex_);
		while (data_.empty()) {
			cond_.wait(lock);
		}
		T tmp = data_.front();
		data_.pop();
		return tmp;
	}
	
private:
	queue<T> data_;
	mutex mutex_;
	condition_variable cond_;
};



//线程池
class TharedPool {
public:
	using Functor = function<void()>;
	TharedPool(): running_(true), taskQueue_(){
                // num_of_computing_thread 是启动的线程数量,全局常量
		for (int i = 0; i < num_of_computing_thread; ++i) {
			threads_.push_back(thread(&workerThread,this));
		}
	}
	void post(Functor functor) {
		taskQueue_.push(functor);
	}
	//强制停止,不保证任务队列执行完毕。因为理论上线程池应该做成单例模式,与进程的生命周期相同,其实不用怎么考虑销毁,这边是特意先讨论下如何销毁才写上的
	void stop() {
		running_ = false;
                //发送空任务,进行“唤醒”
		for (int i = 0; i < threads_.size(); ++i) {
			post([] {});
		}
		for (int i = 0; i < threads_.size(); ++i) {
			threads_[i].join();
		}
	}

private:
	static void workerThread(TharedPool* tp) {
		while (tp->running_) {
			Functor task = tp->taskQueue_.pop();
			task();
		}
	}

	BlockingQueue<Functor> taskQueue_;
	vector<thread> threads_;
	bool running_;
};
//配合上面的单例模式使用,或者写个单例模式类进行包装

标签:Singleton,const,_.,lock,c++,简易,线程,threads,BlockingQueue
来源: https://www.cnblogs.com/komet/p/16297507.html