C++设计模式——职责链模式
作者:互联网
职责链模式(Chain of Responsibility):使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这个对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。
优点
是当客户提交一个请求时,请求会沿着链传递知道一个concretehandler对对象进行处理。换句话说,就是不管处理请求的对象在那里,只要你把请求给职责链,它都会被处理,是的接收者和发送都没又对象的没有对方的明确信息,且链中对象都不知道这个链的结构。结果是职责链可以简化对象的相关连接。他们仅仅保持一个指向后继者的引用,而不用指向它所有接收者的引用。
缺点
暴露在当一个请求可能走到链的末端都得不到处理的情况,或者因为没有正确的配置而得不到处理,所以在使用职责链模式时,需要考虑到各种情况需要处理它的对象类。
#include <iostream> using namespace std; //请求类 struct Request { std::string requestType;//请求类型 int number;//该请求类型的数量 std::string requestContent;//请求内容 }; //抽象经理类 class Manager { private: std::string name; std::shared_ptr<Manager> superior; //管理者的上级 public: Manager(const std::string& strName) : name(strName) {} void SetSuperior(std::shared_ptr<Manager> smartSuperior) //设置管理者的上级 { superior = smartSuperior; } std::shared_ptr<Manager> GetSuperior() const { return superior; } const std::string& GetName() const { return name; } virtual void RequestApplications(const Request& request) = 0; }; //经理 经理所能有的权限就是可批准下属两天内的假期 class CommonManager : public Manager { public: CommonManager(const std::string& strName) : Manager(strName) {} virtual void RequestApplications(const Request& request) { if (request.requestType == "请假" && request.number <= 2) { std::cout << "" << GetName().c_str() << ":" << request.requestContent.c_str() << " 数量 " << request.number << " 被批准!" << std::endl; } else { std::shared_ptr<Manager> superior = GetSuperior(); if (superior != NULL) //其余的申请都需转到上级 { superior->RequestApplications(request); } } } }; //总监类 总监所能有的权限就是可批准下属一周内的假期 class Majordomo : public Manager { public: Majordomo(const std::string& strName) : Manager(strName) {} virtual void RequestApplications(const Request& request) { if (request.requestType == "请假" && request.number <= 5) { std::cout << "" << GetName().c_str() << ":" << request.requestContent.c_str() << " 数量 " << request.number << " 被批准!" << std::endl; } else { std::shared_ptr<Manager> superior = GetSuperior(); if (superior != NULL) //其余的申请都需转到上级 { superior->RequestApplications(request); } } } }; //总经理类 class GeneralManager : public Manager { public: GeneralManager(const std::string& strName) : Manager(strName) {} virtual void RequestApplications(const Request& request) { if (request.requestType == "请假" || (request.requestType == "加薪" && request.number <= 500)) { std::cout << "" << GetName().c_str() << ":" << request.requestContent.c_str() << " 数量 " << request.number << " 被批准!" << std::endl; } else if (request.requestType == "加薪" && request.number > 500) { std::cout << "" << GetName().c_str() << ":" << request.requestContent.c_str() << " 数量 " << request.number << " 被拒绝!" << std::endl; } else { std::cout << "" << GetName().c_str() << ":" << request.requestContent.c_str() << " 数量 " << request.number << " 无法处理!" << std::endl; } } }; int main() { std::shared_ptr<Manager> manager = std::make_shared<CommonManager>("经理"); std::shared_ptr<Manager> major = std::make_shared<Majordomo>("总监"); std::shared_ptr<Manager> generalManager = std::make_shared<GeneralManager>("总经理"); //设置上级 manager->SetSuperior(major); major->SetSuperior(generalManager); std::cout << "员工申请请假结果:" << std::endl; Request request; request.requestType = "请假"; request.number = 1; request.requestContent = "小菜申请请假1天"; manager->RequestApplications(request); std::cout << std::endl << "员工申请加薪结果:" << std::endl; request.requestType = "请假"; request.number = 4; request.requestContent = "小菜申请请假4天"; manager->RequestApplications(request); std::cout << std::endl << "员工申请加薪结果:" << std::endl; request.requestType = "加薪"; request.number = 400; request.requestContent = "小菜申请加薪400"; manager->RequestApplications(request); std::cout << std::endl << "员工申请加薪结果:" << std::endl; request.requestType = "加薪"; request.number = 1000; request.requestContent = "小菜申请加薪1000"; manager->RequestApplications(request); system("pause"); return 0; }
参考——大话设计模式
参考——https://blog.csdn.net/DU_YULIN/article/details/119911430
标签:std,superior,const,职责,request,C++,RequestApplications,设计模式,string 来源: https://www.cnblogs.com/Galesaur-wcy/p/15917914.html