手把手一步一步教你使用Java开发一个大型街机动作闯关类游戏07游戏输入管理
作者:互联网
项目源码
输入管理
package managers;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class InputManager implements KeyListener {
private static InputManager singleton = null;
protected InputManager() {
}
public static InputManager getInstance() {
if(singleton==null) {
singleton = new InputManager();
}
return singleton;
}
private int[] keys = new int[256];
private boolean[] key_state_up = new boolean[256];
private boolean[] key_state_down = new boolean[256];
private boolean keyPressed = false;
private boolean keyReleased = false;
private char keyChar;
@Override
public void keyTyped(KeyEvent e) {
}
public void keyPressed(KeyEvent e) {
if( e.getKeyCode() >= 0 && e.getKeyCode() < 256 ) {
keys[e.getKeyCode()] = (int) System.currentTimeMillis();
key_state_down[e.getKeyCode()] = true;
key_state_up[e.getKeyCode()] = false;
keyPressed = true;
keyReleased = false;
}
}
public char getKeyChar(){
return keyChar;
}
public void keyReleased(KeyEvent e) {
if( e.getKeyCode() >= 0 && e.getKeyCode() < 256 ) {
keys[e.getKeyCode()] = 0;
key_state_up[e.getKeyCode()] = true;
key_state_down[e.getKeyCode()] = false;
keyChar = e.getKeyChar();
keyPressed = false;
keyReleased = true;
}
}
public boolean isKeyDown( int key ) {
return key_state_down[key];
}
public boolean isKeyUp( int key ) {
return key_state_up[key];
}
public boolean isAnyKeyDown() {
return keyPressed;
}
public boolean isAnyKeyUp() {
return keyReleased;
}
public void update() {
key_state_up = new boolean[256];
keyReleased = false;
}
}
InputManager类实现KeyListener接口,监听keyPressed键按下事件和keyReleased键释放事件。
接下来我们在game主循环中就可以调用isKeyDown和isKeyUp方法来查询是否某个键被按下或释放。并且我们在每一次游戏循环中
都需要调用update方法重新分配key_state_up数组,这样可以保证每次循环最多检测到一次isKeyUp。
下面是一个测试类。
InputManager测试类
package main;
import managers.InputManager;
import java.awt.*;
import java.awt.event.*;
/**
* This is just a simple test example for the input manager snippet. It is
* just a simple frame and a threaded loop that runs about every 16 milliseconds
* or so which is 62.5 times per second.
*/
public class InputManagerTest extends Frame implements Runnable {
// The test input manager
private final InputManager input;
// Used to only start the looping thread once.
private boolean isTestLoopRunning = false;
/**
* Add the InputManager as the KeyListener to the Frame.
*/
public InputManagerTest() {
input = InputManager.getInstance();
this.addKeyListener(input);
this.addComponentListener(new ComponentAdapter() {
@Override
public void componentShown(ComponentEvent e) {
startTestLoop();
}
});
}
/**
* Starts a new thread using this class as the Runnable instance for that
* thread.
*/
public void startTestLoop() {
//only want to run once.
if (!isTestLoopRunning) {
(new Thread(this)).start();
isTestLoopRunning = true;
}
}
/**
* The meat of the test to check and make sure the input manager is working
* correctly.
*/
@Override
public void run() {
System.out.println("Start Test Loop");
//use this to test how many times the loop detects a key is down
int count = 0;
//run while the frame is showing
while (this.isShowing()) {
// run test cases
if (input.isAnyKeyDown()) {
System.out.println("Some key is down");
}
if (input.isAnyKeyUp()) {
System.out.println("Some key is up");
}
if(input.isKeyDown(KeyEvent.VK_SPACE)) {
++count;
System.out.println("Spacebar is down");
}
if(input.isKeyUp(KeyEvent.VK_SPACE)) {
System.out.println("Spacebar is up");
System.out.format("Spacebar detected down %d times\n", count);
count = 0; //reset the counter
}
input.update();
try {
Thread.sleep(16);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} // just do a constant 16 milliseconds
}
System.out.println("End Test Loop");
}
/**
* Main method to use to run the test from, it creates a basic awt frame and
* displays the frame.
*
* @param args Command line arguments.
*/
public static void main(String[] args) {
final Frame frame = new InputManagerTest(); //create our test class.
// set a default size for the window, basically just give it some area.
frame.setSize(640, 480);
frame.setLocationRelativeTo(null); // centers window on screen
// Need to add this to handle window closing events with the awt Frame.
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent arg0) {
frame.setVisible(false);
frame.dispose();
System.exit(0);
}
});
// show the frame
frame.setVisible(true);
}
}
该类不详细解释了,执行InputManagerTest,按一下空格键,得到以下输出:
Start Test Loop
Some key is down
Spacebar is down
Some key is down
Spacebar is down
Some key is down
Spacebar is down
Some key is down
Spacebar is down
Some key is down
Spacebar is down
Some key is down
Spacebar is down
Some key is up
Spacebar is up
Spacebar detected down 6 times
End Test Loop
Process finished with exit code 0
为什么检测到多次isKeyDown事件,而只有一次isKeyUp事件?
注意上面
input.update();
每次循环我们都会调用InputManager的update方法,重新分配key_state_up数组。
我们按下空格键这个短暂的时间,主循环循环了多次,但因为每次我们都重新分配了key_state_up数组,
故检测到多次isKeyDown事件,而只有一次isKeyUp事件。
标签:游戏,一步,街机,down,state,InputManager,key,input,public 来源: https://www.cnblogs.com/songboriceboy/p/15794164.html