设计模式(10):JAVA(10):设计模式(3)工厂模式:提供了一种创建对象的最佳方式(3)抽象工厂
作者:互联网
例1 :
package com.woniuxy.j_abstractfactory.a; // 抽象工厂: // 1.减少了工厂方法类,面对产品簇时,类爆炸的反面效果。 // 2.抽象工厂生成的产品簇,就是一系列产品,这些产品之间有逻辑(内在)关系! // 3.现在想多增加一个产品簇, 表现的很好,很让人满意! interface Food { public void eat(); } interface Drink { public void drink(); } interface Factory { Food getFood(); Drink getDrink(); } class Hamburger implements Food { @Override public void eat() { System.out.println("汉堡包"); } } class LiangPi implements Food { @Override public void eat() { System.out.println("凉皮!!"); } } class Cola implements Drink { @Override public void drink() { System.out.println("可乐,你值得拥有!"); } } class IcePeek implements Drink { @Override public void drink() { System.out.println("冰峰,从小就喝它"); } } class KFCFactory implements Factory { @Override public Food getFood() { return new Hamburger(); } @Override public Drink getDrink() { return new Cola(); } } class SanQinFactory implements Factory { @Override public Food getFood() { return new LiangPi(); } @Override public Drink getDrink() { return new IcePeek(); } } class Business { public void taste(Factory factory) { Food food = factory.getFood(); Drink drink = factory.getDrink(); System.out.println("评委1:开吃"); food.eat(); drink.drink(); System.out.println("评委1:确实很难吃..."); System.out.println("评委2:开吃"); food.eat(); drink.drink(); System.out.println("评委2:难吃太太..."); System.out.println("评委3:开吃"); food.eat(); drink.drink(); System.out.println("评委3:难吃到家了..."); } } // ======================================================== public class Test { public static void main(String[] args) { Business b = new Business(); b.taste(new KFCFactory()); b.taste(new SanQinFactory()); } } // 缺点: // 你试试,加一个产品等级, 就会“牵一发 而动全局”。 说明抽象工厂不适用于产品等级经常变化的情况。 // 如果产品簇中的产品等价是稳定的,则使用抽象工厂才比较何时。反之,还不如使用工厂方法来的更灵活。 // 换一个角度来分析以上代码: // 我们都知道,产品就是new出来的对象, 抽象产品就是接口、抽象类。 // 那么看看现在main方法中,new了谁?? new KFCFactory() , new SanQinFactory() 这2个工厂也可以看做是产品 // 既然是产品,就应该和客户端解耦,以防产品类名变化,倒置客户端奔溃!
例2:
package com.woniuxy.j_abstractfactory.b; // 针对于a包所提出的问题,重构代码如下: interface Food { public void eat(); } interface Drink { public void drink(); } interface Factory { Food getFood(); Drink getDrink(); } class Hamburger implements Food { @Override public void eat() { System.out.println("汉堡包"); } } class LiangPi implements Food { @Override public void eat() { System.out.println("凉皮!!"); } } class Cola implements Drink { @Override public void drink() { System.out.println("可乐,你值得拥有!"); } } class IcePeek implements Drink { @Override public void drink() { System.out.println("冰峰,从小就喝它"); } } class KFCFactory implements Factory { @Override public Food getFood() { return new Hamburger(); } @Override public Drink getDrink() { return new Cola(); } } class SanQinFactory implements Factory { @Override public Food getFood() { return new LiangPi(); } @Override public Drink getDrink() { return new IcePeek(); } } class Business { public void taste(Factory factory) { Food food = factory.getFood(); Drink drink = factory.getDrink(); System.out.println("评委1:开吃"); food.eat(); drink.drink(); System.out.println("评委1:确实很难吃..."); System.out.println("评委2:开吃"); food.eat(); drink.drink(); System.out.println("评委2:难吃太太..."); System.out.println("评委3:开吃"); food.eat(); drink.drink(); System.out.println("评委3:难吃到家了..."); } } class SimpleFactory { private SimpleFactory() { } public static Factory getFactory(int n) { Factory f = null; switch (n) { case 1: f = new KFCFactory(); break; case 2: f = new SanQinFactory(); break; } return f; } } // ======================================================== public class Test { public static void main(String[] args) { Business b = new Business(); b.taste(SimpleFactory.getFactory(1)); b.taste(SimpleFactory.getFactory(2)); } } // 我们很容易发现,又回到了原点!!!
例3:
package com.woniuxy.j_abstractfactory.c; import java.io.InputStream; import java.util.Properties; import java.util.concurrent.TimeUnit; // 针对于a包所提出的问题,重构代码如下: interface Food { public void eat(); } interface Drink { public void drink(); } interface Factory { Food getFood(); Drink getDrink(); } class Hamburger implements Food { @Override public void eat() { System.out.println("汉堡包"); } } class LiangPi implements Food { @Override public void eat() { System.out.println("凉皮!!"); } } class Cola implements Drink { @Override public void drink() { System.out.println("可乐,你值得拥有!"); } } class IcePeek implements Drink { @Override public void drink() { System.out.println("冰峰,从小就喝它"); } } class KFCFactory implements Factory { @Override public Food getFood() { return new Hamburger(); } @Override public Drink getDrink() { return new Cola(); } } class SanQinFactory implements Factory { @Override public Food getFood() { return new LiangPi(); } @Override public Drink getDrink() { return new IcePeek(); } } class Business { public void taste(Factory factory) { Food food = factory.getFood(); Drink drink = factory.getDrink(); System.out.println("评委1:开吃"); food.eat(); drink.drink(); System.out.println("评委1:确实很难吃..."); System.out.println("评委2:开吃"); food.eat(); drink.drink(); System.out.println("评委2:难吃太太..."); System.out.println("评委3:开吃"); food.eat(); drink.drink(); System.out.println("评委3:难吃到家了..."); } } class SimpleFactory { public Factory getFactory( ) { Factory f = null; try { InputStream in = SimpleFactory.class.getResourceAsStream("aa.properties"); Properties prop = new Properties(); prop.load(in); String className = prop.getProperty("factory"); System.out.println(className + "!!!!"); f = (Factory) Class.forName(className).newInstance(); prop.clear(); } catch (Exception e) { e.printStackTrace(); } return f; } } // ======================================================== public class Test { public static void main(String[] args) { while(true) { Business b = new Business(); b.taste(new SimpleFactory().getFactory()); try { TimeUnit.SECONDS.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } } }
aa.properties
factory=com.woniuxy.j_abstractfactory.c.KFCFactory
标签:10,class,drink,System,工厂,println,设计模式,public,out 来源: https://www.cnblogs.com/qiu-hua/p/15227308.html